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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Bound boxing for paper mario
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Bound boxing for paper mario
07-13-2017, 08:39 AM
#1
Ace31220 Offline
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Hi I'm new to the forum and I love all the work you guys have done, as a computer Coder myself (nowhere near as advanced as you guys) I can really appreciate all that you do, and I'm sorry to have any form of a complaint towards this emulator cause I use it all the time and frequently (Samsung s8 snapdragon model) but I recently wanted to move onto paper Mario after bearing the twilight princess and found the game had soft locks and the emulator could run it but with many graphical issues (but you can't get past a ceartin point no matter what due to the issues), so I'm here asking if someone could look into it and fix it, I would greatly appreciate it  





Also thanks to all who have worked on it ive been using this emulator for a couple of months now after seeing a YouTube video about it online and I absolutely love it, I carry around a Bluetooth controller everywhere and play it, I'm 17 and I used to play a lot of GameCube and Wii games as a kid and it brings back memories, lately a lot of the glitches have been gone and there's been a lot of improvements throughout, when I first got it the first game I got was paper Mario as it was my most cherished game as a kid and I beat it no problem, I am truly in debt to the people who made this and thank you for all of your hard hours of work, I'm just a fan looking to play paper Mario (which trust me I can live without) and cheering you guys on
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07-13-2017, 08:56 AM
#2
DJBarry004 Offline
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What version were you using? Did you make sure Bounding Box was enabled (if there is a way to do that)?
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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07-13-2017, 09:00 AM
#3
Ace31220 Offline
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(07-13-2017, 08:56 AM)DJBarry004 Wrote: What version were you using? Did you make sure Bounding Box was enabled (if there is a way to do that)?

Well last time I tried was around 4600(ish) but I check the updates every day to see if there's anything about it but no luck
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07-13-2017, 05:36 PM
#4
degasus Offline
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You first need to enable "BBoxEnable" within the GFX.ini in the "Hacks" section. On the desktop, we ship game settings for this, but they aren't loaded automatically on android.

Next, we ship two bbox implementations on OGL. The faster one is choosen by default, but you can manually overwrite it by "BBoxPreferStencilImplementation". Slower might still be better than crashing the game Wink

https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/Core/Config/GraphicsSettings.cpp#L116
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07-13-2017, 10:11 PM
#5
Ace31220 Offline
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(07-13-2017, 05:36 PM)degasus Wrote: You first need to enable "BBoxEnable" within the GFX.ini in the "Hacks" section. On the desktop, we ship game settings for this, but they aren't loaded automatically on android.

Next, we ship two bbox implementations on OGL. The faster one is choosen by default, but you can manually overwrite it by "BBoxPreferStencilImplementation". Slower might still be better than crashing the game Wink

https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/Core/Config/GraphicsSettings.cpp#L116

Hey Man thanks for trying to help, though when I put both of those in my gfx.INI file the game slowed down to 3 fps when it needed to use it and it didnt actually do it (I left it there for a solid 5 minutes) is there something in doing wrong here's what my INI file looks like

[Enhancements]

[Hacks]
BBoxEnable = True
BBoxPreferStencilImplementation = True
EFBAccessEnable = True
EFBScaledCopy = False
[Settings]
AspectRatio = 0
EFBScale = 2
EnableGPUTextureDecoding = True
EnablePixelLighting = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
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07-13-2017, 10:16 PM
#6
degasus Offline
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Yeah, bbox is a huge slowdown. Both the "faster" method and the even slow one as well. Maybe you also need to disable dual core as well as such GPU slowdowns are risky to desync the fifo.
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07-13-2017, 10:27 PM
#7
Ace31220 Offline
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(07-13-2017, 10:16 PM)degasus Wrote: Yeah, bbox is a huge slowdown. Both the "faster" method and the even slow one as well. Maybe you also need to disable dual core as well as such GPU slowdowns are risky to desync the fifo.

The faster method just crashes and the slower one slows down heavily but still doesn't do anything (the same as without it at all) even with what you said to do (I tried both) is there anything else i could try?
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07-13-2017, 10:37 PM
#8
JosJuice Offline
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(07-13-2017, 10:27 PM)Ace31220 Wrote: The faster method just crashes and the slower one slows down heavily but still doesn't do anything (the same as without it at all) even with what you said to do (I tried both) is there anything else i could try?

The only other option is the software renderer, but that one is even slower.
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07-13-2017, 10:59 PM
#9
Ace31220 Offline
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(07-13-2017, 10:37 PM)JosJuice Wrote: The only other option is the software renderer, but that one is even slower.

No luck, it just crashes, its alright, with the amount of updates this game gets a day I'm sure someone will fix it, I'll just wait till then, thanks for trying 
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07-14-2017, 02:07 AM
#10
nonexist Offline
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Bbox emulación work fine

Tested in one plus 5. I'm playing last episode right now.
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