OpenAL should not effect performance if you configured everything else correctly. It uses timestretched to prevents audio stutter/crackling but increases audio latency (delay). There is no other way to prevent these audio issues while keep the dsp in sync and not running the game at fullspeed.
Throttling in this context refers to thermal throttling. Which is when a piece of hardware reduces its clock rate and/or voltage (and therefore performance) when it gets too hot in order to prevent heat damage from occurring. Throttling in general just means to reduce something that is related to the function of a device (rpm for an engine, flow rate for a generator, clock rate for a chip, etc.).
Throttling in this context refers to thermal throttling. Which is when a piece of hardware reduces its clock rate and/or voltage (and therefore performance) when it gets too hot in order to prevent heat damage from occurring. Throttling in general just means to reduce something that is related to the function of a device (rpm for an engine, flow rate for a generator, clock rate for a chip, etc.).
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
