I am in the midst of transitioning from a real Wii to Dolphin. I have copied all my save games to an SD card and successfully imported them into Dolphin. A co-worker with a modded Wii is ripping my games for me. I am about to purchase a sensor bar and a bluetooth dongle. I have a few questions:
1. I have googled unsuccessfully for a list of Wiimote compatible Bluetooth 4.0 devices. At http://wiibrew.org/wiki/List_of_Working_...th_Devices the list seems to contain primarily 1.0/2.0 devices with only a few 3.0 devices. This includes a Kinivio BTD-300 that is listed there as working perfectly with no additional hassle. An amazon review makes the same claim. All specific bluetooth 4.0 devices I have googled indicate either they do not work or require a great deal of hassle. Does anyone have a link to success stories or a list of bluetooth 4.0 compatible devices? The Wiimotes in question have intrinsic motionplus which some people claim is a pain but can potentially be rectified with the Toshiba stack.
2. To test out that the save imports worked, I tried out the only wiiware game I cared about retaining from my Wii: Lost Winds Winter of Melodias. The save games were there, but the game runs at about 75% speed in general. I checked the wiki and googled for info about the game on Dolphin, but there was nothing about its performance. I found it super odd the game would run at something other than full speed when everything I have run goes at full speed (including all GC and PS2 games I own; especially considering the load PCSX2 requires since the PS2 had such an odd cpu architecture to emulate whereas the GC had a PPC and ATI I believe). Does anyone know about Dolphin's performance with this game, or am I about to be in for a rude awakening when I start emulating a Wii? I am upgrading to an Ivy Bridge Extreme soon on my Windows 7 machine (when Intel freaking announces them any day now) so the hardware would not be an issue eventually, but I want to know if there is something I am missing here about emulation performance that is unique to the Wii.
3. Is there a clean or intrinsically supported way to play a Wii game in Dolphin with a classic controller where the game has no actual classic controller? I know I could probably go "emulated wiimote" and then map the classic controller buttons to the wiimote and nunchuk (or use my F310 or 360 controller or whatever), but I was wondering if there was a natural/simple method. There is a Wii game called "Tales of Symphonia: Ratatosk something or other" which demands the use of a wiimote and nunchuk but is total garbage to play with them.
4. Does anyone have an idea which one of the subversion revisions for Dolphin made within the last few months would be qualified as the most stable?
Thanks for any assistance anyone can provide.
1. I have googled unsuccessfully for a list of Wiimote compatible Bluetooth 4.0 devices. At http://wiibrew.org/wiki/List_of_Working_...th_Devices the list seems to contain primarily 1.0/2.0 devices with only a few 3.0 devices. This includes a Kinivio BTD-300 that is listed there as working perfectly with no additional hassle. An amazon review makes the same claim. All specific bluetooth 4.0 devices I have googled indicate either they do not work or require a great deal of hassle. Does anyone have a link to success stories or a list of bluetooth 4.0 compatible devices? The Wiimotes in question have intrinsic motionplus which some people claim is a pain but can potentially be rectified with the Toshiba stack.
2. To test out that the save imports worked, I tried out the only wiiware game I cared about retaining from my Wii: Lost Winds Winter of Melodias. The save games were there, but the game runs at about 75% speed in general. I checked the wiki and googled for info about the game on Dolphin, but there was nothing about its performance. I found it super odd the game would run at something other than full speed when everything I have run goes at full speed (including all GC and PS2 games I own; especially considering the load PCSX2 requires since the PS2 had such an odd cpu architecture to emulate whereas the GC had a PPC and ATI I believe). Does anyone know about Dolphin's performance with this game, or am I about to be in for a rude awakening when I start emulating a Wii? I am upgrading to an Ivy Bridge Extreme soon on my Windows 7 machine (when Intel freaking announces them any day now) so the hardware would not be an issue eventually, but I want to know if there is something I am missing here about emulation performance that is unique to the Wii.
3. Is there a clean or intrinsically supported way to play a Wii game in Dolphin with a classic controller where the game has no actual classic controller? I know I could probably go "emulated wiimote" and then map the classic controller buttons to the wiimote and nunchuk (or use my F310 or 360 controller or whatever), but I was wondering if there was a natural/simple method. There is a Wii game called "Tales of Symphonia: Ratatosk something or other" which demands the use of a wiimote and nunchuk but is total garbage to play with them.
4. Does anyone have an idea which one of the subversion revisions for Dolphin made within the last few months would be qualified as the most stable?
Thanks for any assistance anyone can provide.