https://www.youtube.com/watch?v=o0953cxUHvg
Controls a game's native bloom effects.
Could a dev that knows how to do shader stuff check my EFB Slider PR + blur shader. The PR doesn't contain those extra manipulation sliders. I also have no idea if I can or should do the shader stuff on the CPU/RAM instead of GPU.
if a dev says I didn't code it too horribly, I will release a custom build with the bloom control sliders. The blur slider is for radius, bloom is for strength and in the video it is 50-150%, but could be changed to another range.
I' guess I'll just post it for feedback. The .7z is 100kb too large to attach, so I put it up on github. Click here to try it.
Controls a game's native bloom effects.
Could a dev that knows how to do shader stuff check my EFB Slider PR + blur shader. The PR doesn't contain those extra manipulation sliders. I also have no idea if I can or should do the shader stuff on the CPU/RAM instead of GPU.
if a dev says I didn't code it too horribly, I will release a custom build with the bloom control sliders. The blur slider is for radius, bloom is for strength and in the video it is 50-150%, but could be changed to another range.
I' guess I'll just post it for feedback. The .7z is 100kb too large to attach, so I put it up on github. Click here to try it.