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Bloom at 6x native IR, Vulkan
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Bloom at 6x native IR, Vulkan
06-17-2019, 01:06 AM (This post was last modified: 06-17-2019, 01:08 AM by mstreurman.)
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mstreurman Offline
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(06-14-2019, 05:59 PM)DrHouse64 Wrote: Doesn't SSAA have the same problem as well ? Since it basically run the game at a higher IR to get rid of aliasing.

Nope because it doesn't increase the actual resolution, thus output will still be native which is needed for that buffer.
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Messages In This Thread
Bloom at 6x native IR, Vulkan - Muro - 06-14-2019, 07:36 AM
RE: Bloom at 6x native IR, Vulkan - DJBarry004 - 06-14-2019, 08:10 AM
RE: Bloom at 6x native IR, Vulkan - mstreurman - 06-14-2019, 09:00 AM
RE: Bloom at 6x native IR, Vulkan - Muro - 06-14-2019, 09:10 AM
RE: Bloom at 6x native IR, Vulkan - AnyOldName3 - 06-14-2019, 10:09 AM
RE: Bloom at 6x native IR, Vulkan - DrHouse64 - 06-14-2019, 05:59 PM
RE: Bloom at 6x native IR, Vulkan - mstreurman - 06-17-2019, 01:06 AM
RE: Bloom at 6x native IR, Vulkan - DJBarry004 - 06-17-2019, 01:14 AM
RE: Bloom at 6x native IR, Vulkan - mstreurman - 06-17-2019, 02:36 AM

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