Different games implement bloom in different ways - it's not like the Wii and Gamecube had a bloom on/off setting on the GPU that games used. For example, one game might draw a translucent silhouette on top of a lamp to simulate bloom, while another might blur bright pixels in the final image into their neighbours by meddling with it on the CPU.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
