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Bloom at 6x native IR, Vulkan
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Bloom at 6x native IR, Vulkan
06-14-2019, 09:10 AM
#4
Muro
Unregistered
 
(06-14-2019, 09:00 AM)mstreurman Wrote: The bloom is created in some sort of buffer at 1x IR, so when you are using 1x IR it will look normal, but as soon as you start upscaling the game to e.g. 4x IR or 6x IR the bloom will also become upscaled and thus more defined which is why it looks more like ghosting instead of a glow.

So there are some remedies (in order of my recommendation):
0. Use the original console and game Wink
1. Play at 1x IR (maybe with 8xSSAA enabled to get rid of jaggies but without the annoying bloom)
2. Find an AR code for your IR that downscales the buffer to the correct size.
3. Find an AR code that completely disables bloom.

That makes sense.  The fact that it occurs on different games makes me wish there was one AR/Gecko code that would work on all games at all scaling.  But, because the wiki code I see for Mario Kart is only for 4x and only for that game, that doesn't make me optimistic.  However, that is a code for scaling it back down, and I wouldn't mind disabling bloom entirely for everything, so maybe something exists.

Thanks for the explanation. 
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Messages In This Thread
Bloom at 6x native IR, Vulkan - Muro - 06-14-2019, 07:36 AM
RE: Bloom at 6x native IR, Vulkan - DJBarry004 - 06-14-2019, 08:10 AM
RE: Bloom at 6x native IR, Vulkan - mstreurman - 06-14-2019, 09:00 AM
RE: Bloom at 6x native IR, Vulkan - Muro - 06-14-2019, 09:10 AM
RE: Bloom at 6x native IR, Vulkan - AnyOldName3 - 06-14-2019, 10:09 AM
RE: Bloom at 6x native IR, Vulkan - DrHouse64 - 06-14-2019, 05:59 PM
RE: Bloom at 6x native IR, Vulkan - mstreurman - 06-17-2019, 01:06 AM
RE: Bloom at 6x native IR, Vulkan - DJBarry004 - 06-17-2019, 01:14 AM
RE: Bloom at 6x native IR, Vulkan - mstreurman - 06-17-2019, 02:36 AM

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