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Bloom at 6x native IR, Vulkan
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Bloom at 6x native IR, Vulkan
06-14-2019, 09:00 AM (This post was last modified: 06-14-2019, 09:01 AM by mstreurman.)
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mstreurman Offline
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(06-14-2019, 07:36 AM)Muro Wrote: I've noticed distracting bloom on several titles, and I'm wondering what (if any) the fix is.  I'm running games at 6x IR, with the Vulkan backend.

Here's some examples of the bloom:
[Image: ulnwlg.png] [Image: 7jfy3h.png] [Image: jiraqp.png]

Let me try to explain what is happening here (as I was told by the developers of Dolphin but paraphrased by me):

The bloom is created in some sort of buffer at 1x IR, so when you are using 1x IR it will look normal, but as soon as you start upscaling the game to e.g. 4x IR or 6x IR the bloom will also become upscaled and thus more defined which is why it looks more like ghosting instead of a glow.

So there are some remedies (in order of my recommendation):
0. Use the original console and game Wink
1. Play at 1x IR (maybe with 8xSSAA enabled to get rid of jaggies but without the annoying bloom)
2. Find an AR code for your IR that downscales the buffer to the correct size.
3. Find an AR code that completely disables bloom.
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Messages In This Thread
Bloom at 6x native IR, Vulkan - Muro - 06-14-2019, 07:36 AM
RE: Bloom at 6x native IR, Vulkan - DJBarry004 - 06-14-2019, 08:10 AM
RE: Bloom at 6x native IR, Vulkan - mstreurman - 06-14-2019, 09:00 AM
RE: Bloom at 6x native IR, Vulkan - Muro - 06-14-2019, 09:10 AM
RE: Bloom at 6x native IR, Vulkan - AnyOldName3 - 06-14-2019, 10:09 AM
RE: Bloom at 6x native IR, Vulkan - DrHouse64 - 06-14-2019, 05:59 PM
RE: Bloom at 6x native IR, Vulkan - mstreurman - 06-17-2019, 01:06 AM
RE: Bloom at 6x native IR, Vulkan - DJBarry004 - 06-17-2019, 01:14 AM
RE: Bloom at 6x native IR, Vulkan - mstreurman - 06-17-2019, 02:36 AM

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