• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 25 26 27 28 29 ... 369 Next »

Blockyness in Samurai Shodown Anthology
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Blockyness in Samurai Shodown Anthology
06-23-2020, 03:34 AM (This post was last modified: 06-23-2020, 03:36 AM by themanuel.)
#1
themanuel Offline
Parasitic Member of the Community
*****
Posts: 828
Threads: 63
Joined: Oct 2009
2D character graphics in this game show an artifact where the body seems divided in large blocks as seen in the picture.  It is more as if the region where the character is displayed is divided in quadrants and the body passes through those sectors.

I've tried deactivating every graphic setting I could think of, running at native resolution, and multiple back-ends, but the result is always the same.

Is there a solution to this?

https://imgur.com/PDCerdQ
Windows 10 Pro x64  |  i7-9700K @ 4.6-5.0GHz  |  MSI Z370 Gaming Plus  |  MSI RX 5700 8GB Factory-OC  |  16 GB DDR4-3000
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Blockyness in Samurai Shodown Anthology - themanuel - 06-23-2020, 03:34 AM
RE: Blockyness in Samurai Shodown Anthology - JMC47 - 06-23-2020, 04:50 PM
RE: Blockyness in Samurai Shodown Anthology - Miksel12 - 06-23-2020, 06:42 PM
RE: Blockyness in Samurai Shodown Anthology - themanuel - 06-23-2020, 09:48 PM
RE: Blockyness in Samurai Shodown Anthology - Miksel12 - 06-24-2020, 12:06 AM
RE: Blockyness in Samurai Shodown Anthology - themanuel - 06-24-2020, 03:44 AM
RE: Blockyness in Samurai Shodown Anthology - KHg8m3r - 06-25-2020, 09:39 AM
RE: Blockyness in Samurai Shodown Anthology - themanuel - 06-25-2020, 10:15 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode