
When I updated from dolphin version 3.0-305 to 3.0-306 I started getting a problem in Skyward sword. (this problem is still existing if I update to 3.0-307 or if I revert back to 3.0-305)
The problem
(at 2:25 in the video I show a game cube game working with no problems at all)
The settings I am using when I get the problem in Skyward are:
Backend: Direct3D11
Adapter: ATI Radeon HD 5800 Series
Fullscreen resolution 1920x1080
Aspect Ratio: Force 16:9
Use fullscreen on
Show fps on
Internal Resolution: Auto (Windo Size)
Anti-A;oasomg: 2 samples
Anisotropic Filtering: 16x
Scaled EFB Copy on
Ignore Format Changes
EFB copies disabled
Texture Cache/Accuracy: 2nd from the right
External Fram Buffer disabled
Fast mipmaps
Disable per-pizel depth
For the WindWaker (shown in the video) the settings are
Backend: DX9
Adapter: the same
Resolution/aspect ratio are the same
show fps is off
Internal resolution: Auto (window size
AA: 4x SSAA
AF: 16x
Scaled EFB Copy - on
Per-pixel Lighting on
Force Texture Filtering on
Ignore format changes on
EFB copies set to RAM
Texture Cache/Accuracy is the same
Everything else is the same.
The problem
(at 2:25 in the video I show a game cube game working with no problems at all)
The settings I am using when I get the problem in Skyward are:
Backend: Direct3D11
Adapter: ATI Radeon HD 5800 Series
Fullscreen resolution 1920x1080
Aspect Ratio: Force 16:9
Use fullscreen on
Show fps on
Internal Resolution: Auto (Windo Size)
Anti-A;oasomg: 2 samples
Anisotropic Filtering: 16x
Scaled EFB Copy on
Ignore Format Changes
EFB copies disabled
Texture Cache/Accuracy: 2nd from the right
External Fram Buffer disabled
Fast mipmaps
Disable per-pizel depth
For the WindWaker (shown in the video) the settings are
Backend: DX9
Adapter: the same
Resolution/aspect ratio are the same
show fps is off
Internal resolution: Auto (window size
AA: 4x SSAA
AF: 16x
Scaled EFB Copy - on
Per-pixel Lighting on
Force Texture Filtering on
Ignore format changes on
EFB copies set to RAM
Texture Cache/Accuracy is the same
Everything else is the same.