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Black Screen using Vulkan api on Nvidia Shield TV
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Black Screen using Vulkan api on Nvidia Shield TV
02-03-2017, 11:30 PM
#11
rclong Offline
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Same here on the MKDD, OGL seems to be much more stable. I only update sometimes and the newest seems much faster. Can't get F-Zero GX to run properly anymore, though(either video plugin). Vulkan seems to close out the app often times, as where OGL seems much more robust.
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02-03-2017, 11:35 PM
#12
degasus Offline
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Yeah, there are some issues with the Vulkan backend on the shield. Sorry for not debug it already why.

(02-03-2017, 11:30 PM)rclong Wrote: Can't get F-Zero GX to run properly anymore
F-zero is unstable if the CPU thread is much faster than the GPU thread. On the desktop, we enforce SyncGPU (within the GameSetting, just copy them). Seems like the speedup on the CPU thread broke this on android :/
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02-07-2017, 05:59 AM (This post was last modified: 02-07-2017, 06:06 AM by rclong.)
#13
rclong Offline
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See that worked. I had old game settings files. F-Zero GX with Vulkan, no overclock and split screen was running pretty friggin' well.
Project M was also working pretty well with Vulkan and no overclock. Has anyone else got the feeling that overclock throws things off a little for Vulkan? Also, overclock seems to speed up some things and slow down others. (build 5.0-2222)
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