I have downloaded the latest android build number 735 on my xperia z1 compact and now games like timesplitters 2 that was working all i get is a blackscreen with all my games.please help.
black screen using latest build
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I just tried build 740 and I have the same issue, I have a Tab Pro (same chipset as the Z1), and the last working build for me was 716.
Since 717 the app doesn't even reach the list menu at all However in 725 it was fixed (it was a revert from 717): but now there is no video at all (still sound), in OpenGl. Somewhere between 718-724 something completely broke the graphics. I'm not a programmer but by the looks of the Comments I think it's 718 or 721 (only 2 graphical changes), but I think it's 721. Off topic a bit but I wish there was some guide on how to compile for android, at least we could experiment a bit EDIT: sorry software render does work, was just impatient and didn't relize. 10-27-2014, 08:41 PM
The blackscreen issue is from degasus enabling post processing at all times. This hits a bug on Qualcomm devices with older drivers since attributeless rendering produces a black screen.
I'm working on implementing a workaround for these devices. 10-27-2014, 08:48 PM
(10-27-2014, 08:41 PM)Sonicadvance1 Wrote: The blackscreen issue is from degasus enabling post processing at all times. This hits a bug on Qualcomm devices with older drivers since attributeless rendering produces a black screen. Isn't post processing supposed to be optional? Or is this different from the PC option? I was under the impression it would be the random shader filters. 10-27-2014, 08:57 PM
We've enabled it at all times even if it is "disabled" without a PP shader selected.
Someone's working on some code that this change will make their life easier. 10-27-2014, 09:18 PM
10-30-2014, 02:50 AM
Is there an update when this black screen issue is going to be resolved? Every game i play is now blackscreened
10-30-2014, 11:16 AM
I have a workaround in in a PR coming up.
It fixes the black screen issue and the rotation issue on all devices. https://github.com/dolphin-emu/dolphin/pull/1440 10-31-2014, 09:27 AM
This fix is now merged in to master. Fixes issues all the way back to the first OpenGL ES 3.0 adreno driver interestingly enough.
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