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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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black screen using latest build
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black screen using latest build
10-26-2014, 07:52 PM
#1
bobbydazzler1985 Offline
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I have downloaded the latest android build number 735 on my xperia z1 compact and now games like timesplitters 2 that was working all i get is a blackscreen with all my games.please help.
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10-27-2014, 03:25 PM (This post was last modified: 10-28-2014, 01:56 PM by TIMMY.)
#2
TIMMY Offline
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I just tried build 740 and I have the same issue, I have a Tab Pro (same chipset as the Z1), and the last working build for me was 716.

Since 717 the app doesn't even reach the list menu at all
However in 725 it was fixed (it was a revert from 717): but now there is no video at all (still sound), in OpenGl. Somewhere between 718-724 something completely broke the graphics.

I'm not a programmer but by the looks of the Comments I think it's 718 or 721 (only 2 graphical changes), but I think it's 721.

Off topic a bit but I wish there was some guide on how to compile for android, at least we could experiment a bit Big Grin

EDIT: sorry software render does work, was just impatient and didn't relize.
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10-27-2014, 08:41 PM
#3
Sonicadvance1 Offline
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The blackscreen issue is from degasus enabling post processing at all times. This hits a bug on Qualcomm devices with older drivers since attributeless rendering produces a black screen.
I'm working on implementing a workaround for these devices.
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10-27-2014, 08:48 PM
#4
Nintonito Offline
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(10-27-2014, 08:41 PM)Sonicadvance1 Wrote: The blackscreen issue is from degasus enabling post processing at all times. This hits a bug on Qualcomm devices with older drivers since attributeless rendering produces a black screen.
I'm working on implementing a workaround for these devices.

Isn't post processing supposed to be optional? Or is this different from the PC option? I was under the impression it would be the random shader filters.
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10-27-2014, 08:57 PM
#5
Sonicadvance1 Offline
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We've enabled it at all times even if it is "disabled" without a PP shader selected.
Someone's working on some code that this change will make their life easier.
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10-27-2014, 09:18 PM
#6
Nintonito Offline
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(10-27-2014, 08:57 PM)Sonicadvance1 Wrote: We've enabled it at all times even if it is "disabled" without a PP shader selected.
Someone's working on some code that this change will make their life easier.

I think I get what you are going for. Maybe.
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10-30-2014, 02:50 AM
#7
bobbydazzler1985 Offline
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Is there an update when this black screen issue is going to be resolved? Every game i play is now blackscreened
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10-30-2014, 11:16 AM
#8
Sonicadvance1 Offline
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I have a workaround in in a PR coming up.
It fixes the black screen issue and the rotation issue on all devices.

https://github.com/dolphin-emu/dolphin/pull/1440
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10-30-2014, 06:23 PM
#9
TIMMY Offline
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That's awesome! looking forward to it Big Grin
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10-31-2014, 09:27 AM
#10
Sonicadvance1 Offline
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This fix is now merged in to master. Fixes issues all the way back to the first OpenGL ES 3.0 adreno driver interestingly enough.
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