Nothing changes, when I try dx11 and opengl full of graphical glitches (non playable).
Settings is:
Dx9, internal resolution 2.5x, scaled efb copy set on, ignore format changes set on. Efb copies to texture. Texture cache set fast. External frame buffer set disable. Fog disabled too.
Dualcore set on, idleskip set on, jit recompile, dsp hle emulation for sound, bios skiped.
I hope, its all.
May it depends from concrete game?
I try to play: cursed mountain, endless ocean 2, no more heroes 2, tales of symphonia: dawn of the new world, project zero 2 jpn ver.
Settings is:
Dx9, internal resolution 2.5x, scaled efb copy set on, ignore format changes set on. Efb copies to texture. Texture cache set fast. External frame buffer set disable. Fog disabled too.
Dualcore set on, idleskip set on, jit recompile, dsp hle emulation for sound, bios skiped.
I hope, its all.
May it depends from concrete game?
I try to play: cursed mountain, endless ocean 2, no more heroes 2, tales of symphonia: dawn of the new world, project zero 2 jpn ver.
