(03-02-2018, 09:50 AM)aniken93 Wrote: Edit: Ok I get it, the data that is accessible to dolphin is not the packet sent by the wii remote, but it's the data sent by the Bluetooth adapter / driver, so that sounds more complicated, though I have no idea how it actually works, I guess there still must be a point somewhere where there data is accessible as a list of bytes that represent buttons state and motions.If you're using Bluetooth Passthrough, no, the RAW data passing through the BT Adapter is everything you get since this info is fed directly to the emulated software so it can handle the communication exactly how it would happen in a real Wii. If you're using real Wiimotes with the old "Emulate a BT Adapter" option, then yes, you can access the Wiimote packets by hooking in the code, but you would still need to parse them into usable button info...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
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ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
