(12-23-2009, 08:15 AM)shawnanastasio Wrote: Yo James333,Thanks , but don't worry , I only wanted to know if someone could explain to me how to compile it
i am getting snow leopard today so i will get a working binary very very soon
Anyways in the wiki says:
Quote:Many of the dependencies needed to build Dolphin can be installed using MacPorts. Note that this will result in a binary that will only run on your system, or will require MacPorts in order to run (so don't go and try to redistribute it).
so if you are using macPorts I can't use the binary
And the build in macos have four problems :
- Compiling WxWidgets. Can be bypassed by:
Quote:#!/bin/bash
WXWIDGETS_DIR=/Downloads/wxwidgets-2.9/wxWidgets/
svn checkout http://svn.wxwidgets.org/svn/wx/wxWidgets/trunk $WXWIDGETS_DIR
cd $WXWIDGETS_DIR
./configure --with-osx_cocoa --with-sdl --with-opengl --disable-sdltest --with-libjpeg --with-libtiff --with-libpng --enable-unicode --enable-display - Setting the correct folders
Quote:compiling dolphin( wx dir is /usr/bin/wx-config , no /usr/local/bin/wx-config , at least in my case ):
scons verbose=yes wxconfig=/usr/bin/wx-config osx=64cocoa noao=true - A problem with a missing cocoaGL.h file in software render plugin. If you try to repleace it with the same file found in OGL plugin you get the next error/s
- A LOT ( and I mean a lot ) of frameworks errors
EDIT: lol , don't worry , the build in osx in now fixed (?)
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86
I speak Spanish
( And a little English )
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86
I speak Spanish
( And a little English )
