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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Bilinear Shader
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Bilinear Shader
03-02-2015, 07:14 PM
#7
KrossX Offline
クロスエクス
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Posts: 20
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Joined: Aug 2009
(02-25-2015, 04:22 PM)degasus Wrote: @MaJoR: No, I think he means on the last screen blit. This option is just for ingame texture usage.

iirc default should be linear filtering, but I'll look at it.

Edit: At least we try to do so.

Interestingly, forcing filtering does affect the last blit (and everything else). This lack of filtering doesn't happen with every title, but I've been messing around a bit (yay! it compiles) and adding glBindSampler(0, 0); after line 155 seems to do the trick. I suppose there's an active sampler overriding the texture params.
[Image: EvQ2eUi.png]
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Messages In This Thread
Bilinear Shader - KrossX - 02-25-2015, 02:05 PM
RE: Bilinear Shader - MayImilae - 02-25-2015, 03:03 PM
RE: Bilinear Shader - degasus - 02-25-2015, 04:22 PM
RE: Bilinear Shader - KrossX - 03-02-2015, 07:14 PM
RE: Bilinear Shader - KrossX - 02-25-2015, 07:13 PM
RE: Bilinear Shader - Darkness Knight - 02-26-2015, 09:43 AM
RE: Bilinear Shader - KrossX - 02-26-2015, 11:38 AM
RE: Bilinear Shader - degasus - 03-02-2015, 07:17 PM
RE: Bilinear Shader - KrossX - 03-03-2015, 03:00 AM

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