(02-25-2015, 04:22 PM)degasus Wrote: @MaJoR: No, I think he means on the last screen blit. This option is just for ingame texture usage.
iirc default should be linear filtering, but I'll look at it.
Edit: At least we try to do so.
Interestingly, forcing filtering does affect the last blit (and everything else). This lack of filtering doesn't happen with every title, but I've been messing around a bit (yay! it compiles) and adding glBindSampler(0, 0); after line 155 seems to do the trick. I suppose there's an active sampler overriding the texture params.
