I recently recovered from a motherboard failure. My motherboard failed almost right after the Dolphin Ubershaders update, so the version of Dolphin I was running was that initial Ubershaders version. It ran fantastically. Ubershaders were amazing. No hitching, no stuttering, it was glorious.
Motherboard died. It took me roughly six months, I replaced the motherboard with something nearly identical, and after messing about with that initial Ubershaders release a little more, I decided to update to the newest version of Dolphin 5.0 (6805 as if that time) to see what changed in the months since then, if anything.
Now: games play just fine 90% of the time, but every now and then Dolphin will stick HARD on one frame, totally freezing up for nearly a full second, sometimes more, only to resume normal full speed operation like nothing happened. I do not think it was the change of motherboard; it seems to be something that changed between the initial Ubershaders release of Dolphin and 6805.
System Specs:
Motherboard: ASRock Z97 Killer Series
CPU: Intel Core i5-4690K
GPU: Nvidia GeForce GTX 1060 6GB
RAM: 16GB of DDR3-2133 G.Skill Ripjaws
Dolphin Settings:
- Config
Enable Dual Core: Yes
CPU Emulation Engine: JIT Recompiler
DSP Emulation Engine: DSP LLE Recompiler
Audio Backend: Cubeb
CPU Clock Override: Off
Custom RTC: Off
- Graphics
Backend: Direct3D 11
V-Sync: On
Shader Comp: Asynchronous (Ubershaders)
Compile Shaders Before Starting: Off
Internal Resolution: 2x Native
Antialiasing: None
Anisotropic Filtering: 1x
Scaled EFB Copy: Yes
Per-Pixel Lighting: Yes
Force 24-bit Color: Yes
Vertex Rounding: Yes
All other settings: Default
It's worth mentioning I have tried turning the Internal Resolution down to 1x, disabling Per-Pixel Lighting, and switching around the audio backend and the issue persists. I used to get something similar in Project 64 back in the day, and to fix that, I had to increase the sound buffer, but I see that's not an option here.
Advice is welcome.
Motherboard died. It took me roughly six months, I replaced the motherboard with something nearly identical, and after messing about with that initial Ubershaders release a little more, I decided to update to the newest version of Dolphin 5.0 (6805 as if that time) to see what changed in the months since then, if anything.
Now: games play just fine 90% of the time, but every now and then Dolphin will stick HARD on one frame, totally freezing up for nearly a full second, sometimes more, only to resume normal full speed operation like nothing happened. I do not think it was the change of motherboard; it seems to be something that changed between the initial Ubershaders release of Dolphin and 6805.
System Specs:
Motherboard: ASRock Z97 Killer Series
CPU: Intel Core i5-4690K
GPU: Nvidia GeForce GTX 1060 6GB
RAM: 16GB of DDR3-2133 G.Skill Ripjaws
Dolphin Settings:
- Config
Enable Dual Core: Yes
CPU Emulation Engine: JIT Recompiler
DSP Emulation Engine: DSP LLE Recompiler
Audio Backend: Cubeb
CPU Clock Override: Off
Custom RTC: Off
- Graphics
Backend: Direct3D 11
V-Sync: On
Shader Comp: Asynchronous (Ubershaders)
Compile Shaders Before Starting: Off
Internal Resolution: 2x Native
Antialiasing: None
Anisotropic Filtering: 1x
Scaled EFB Copy: Yes
Per-Pixel Lighting: Yes
Force 24-bit Color: Yes
Vertex Rounding: Yes
All other settings: Default
It's worth mentioning I have tried turning the Internal Resolution down to 1x, disabling Per-Pixel Lighting, and switching around the audio backend and the issue persists. I used to get something similar in Project 64 back in the day, and to fix that, I had to increase the sound buffer, but I see that's not an option here.
Advice is welcome.