I think this is a pretty important feature. Why can't I copy saves to/from A and B in the manager? I can only copy from A to B, and if there is already a save on B for that game, I'm not even given the option to overwrite it.
Bidirectional memory card manager
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08-17-2019, 08:22 AM
You can just switch them when you load the cards afaik (Load B as A and A as B), otherwise I guess there may be other reasons for wanting to go either way (not having to switch them back and forth for example)?
08-17-2019, 09:02 AM
(08-17-2019, 08:22 AM)ExtremeDude2 Wrote: You can just switch them when you load the cards afaik (Load B as A and A as B), otherwise I guess there may be other reasons for wanting to go either way (not having to switch them back and forth for example)? Yeah, sure, that works but it's not exactly ideal, is it? And again, you don't have the option to overwrite saves on card B when there are conflicts, the operation just fails outright. 09-01-2019, 09:28 PM
It already is bidirectional; just hit the 'Switch to [A/B]' button.
Though you're not the first person to have this problem. Maybe we should rethink the GUI... 09-04-2019, 09:11 PM
(09-01-2019, 09:28 PM)AdmiralCurtiss Wrote: It already is bidirectional; just hit the 'Switch to [A/B]' button. i think the problem here is that you need to specifically say what memory card youre working on. if , for example, you click on a save on mem card B then it should think its working on B without having to press the button. it would feel a lot more natural to the user. the cube's bios did the same thing , technically. asa you moved the selection to the other mem card it switched card. obviously you don't have such a luxury of having a 'selected item' on a windows application, but you do have mouse/keyboard events (at least i hope you have those with QT , im just thinking of how i'd solve the issue with wpf or js ) to trigger the switch, like clicking a save for example |
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