(05-28-2009, 11:30 AM)batkiddo Wrote:as in you start the game making sure that the "Dump textures" option in the OpenGL (or DirectX) plugin is enabled(05-27-2009, 08:16 AM)sunshine Wrote:OK i get how to do all the rest but what u first said... what do u mean by "after you dump textures in the dump" ????(05-27-2009, 03:46 AM)batkiddo Wrote:(05-27-2009, 03:22 AM)sunshine Wrote: Oh my God this "Load Textures" is an awesome new addition, I absolutely love it! I just messed around a little with it and it works perfect, you guys are doing a great job!
How did you get it to work i cant
With a magical trick
lol, not really...it's easy, after you dump textures in the dump--> texture folder will appear another folder with a name something like "CHD42H" so you need to create a folder with this exact name in Load --> texture folder and there put the textures you modified.
Bi-Weekly Unofficial SVN build 3286
|
05-29-2009, 12:46 AM
05-30-2009, 03:20 AM
Hi there,
Since 2 days i can't download the latest version 3286 from http://www.molykeia.com/daco/. Every downloads i get, i receive corrupted zip file. 64 bits version i downloaded fine. (05-30-2009, 03:20 AM)marceloapgouveia Wrote: Hi there, Forget it about. I just downloaded fine. Maybe dsn problems here. Thanks. 05-30-2009, 04:36 AM
Could you PLEASE fix the 32-bit download? I'm absolutely DYING to test it...
NVM, I just hit the download button like a hundred time and one finally worked XP 05-30-2009, 03:45 PM
(05-27-2009, 08:16 AM)sunshine Wrote:What if i don't have a folder like so?(05-27-2009, 03:46 AM)batkiddo Wrote:(05-27-2009, 03:22 AM)sunshine Wrote: Oh my God this "Load Textures" is an awesome new addition, I absolutely love it! I just messed around a little with it and it works perfect, you guys are doing a great job! 05-31-2009, 10:41 AM
This Dolphin Build still has missing text glitches that need to be ironed out, and shouldn't be that hard considering they're just text.
Wario Land Shake It! and Kororinpa Marble Saga's Name Input Screen are good examples. Marble Saga uses the Wii's keyboard for text input. Anyone have any settings that work better? 05-31-2009, 03:05 PM
(05-30-2009, 03:45 PM)Kikoshi Wrote:you have to have run the game before checking if the folder is there (making sure that the "Dump Textures" option is enabled )(05-27-2009, 08:16 AM)sunshine Wrote:What if i don't have a folder like so?(05-27-2009, 03:46 AM)batkiddo Wrote:(05-27-2009, 03:22 AM)sunshine Wrote: Oh my God this "Load Textures" is an awesome new addition, I absolutely love it! I just messed around a little with it and it works perfect, you guys are doing a great job! 05-31-2009, 05:51 PM
Hey uh... u guys know how to fix the intro sound on SSBB?
It worked perfectly in previous versions, but i don't remember what versions :p Sorry, I am not very good at english lol, but i try my best And u know guys.... U r the best! 06-06-2009, 07:31 PM
Wiimote options menu crashes when exiting through "apply"-button. I've noticed this behavior with this build an all other "newer" unofficial-nondev-builds...
Another point: Does anyone know, why the directX plugin cannot be chosen as graphics-plugin anymore? 06-07-2009, 11:30 AM
Hello, I am a big fan of Dolphin.
In 3089, Pokemon Battle Revolution had MAJOR text glitches. I have not tested the game in 3286 yet. In Brawl on 3089 & 3286, (PAL, duh) about 85% of the time the game freezes when I try to start a brawl. Also, is there a Subspace Emissary fix? How about a Classic one? And why can't I back out of a menu without freezing? Answers would be appreciated! |
« Next Oldest | Next Newest »
|
Users browsing this thread: 4 Guest(s)