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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Bi-Weekly Unofficial SVN build 3286
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Bi-Weekly Unofficial SVN build 3286
05-29-2009, 12:46 AM
#41
LuisR14
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(05-28-2009, 11:30 AM)batkiddo Wrote:
(05-27-2009, 08:16 AM)sunshine Wrote:
(05-27-2009, 03:46 AM)batkiddo Wrote:
(05-27-2009, 03:22 AM)sunshine Wrote: Oh my God this "Load Textures" is an awesome new addition, I absolutely love it! I just messed around a little with it and it works perfect, you guys are doing a great job!

How did you get it to work i cantSad

With a magical trick Cool
lol, not really...it's easy, after you dump textures in the dump--> texture folder will appear another folder with a name something like "CHD42H" so you need to create a folder with this exact name in Load --> texture folder and there put the textures you modified. Wink
OK i get how to do all the rest but what u first said... what do u mean by "after you dump textures in the dump" ????
as in you start the game making sure that the "Dump textures" option in the OpenGL (or DirectX) plugin is enabled Smile
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05-30-2009, 03:20 AM
#42
marceloapgouveia
Unregistered
 
Hi there,

Since 2 days i can't download the latest version 3286 from http://www.molykeia.com/daco/.

Every downloads i get, i receive corrupted zip file.

64 bits version i downloaded fine.
(05-30-2009, 03:20 AM)marceloapgouveia Wrote: Hi there,

Since 2 days i can't download the latest version 3286 from http://www.molykeia.com/daco/.

Every downloads i get, i receive corrupted zip file.

64 bits version i downloaded fine.

Forget it about. I just downloaded fine. Maybe dsn problems here. Thanks.
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05-30-2009, 04:36 AM
#43
Chaemelion
Unregistered
 
Could you PLEASE fix the 32-bit download? I'm absolutely DYING to test it...
NVM, I just hit the download button like a hundred time and one finally worked XP
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05-30-2009, 03:45 PM
#44
Kikoshi Offline
Junior Member
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Posts: 21
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Joined: Mar 2009
(05-27-2009, 08:16 AM)sunshine Wrote:
(05-27-2009, 03:46 AM)batkiddo Wrote:
(05-27-2009, 03:22 AM)sunshine Wrote: Oh my God this "Load Textures" is an awesome new addition, I absolutely love it! I just messed around a little with it and it works perfect, you guys are doing a great job!

How did you get it to work i cantSad

With a magical trick Cool
lol, not really...it's easy, after you dump textures in the dump--> texture folder will appear another folder with a name something like "CHD42H" so you need to create a folder with this exact name in Load --> texture folder and there put the textures you modified. Wink
What if i don't have a folder like so?
Find
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05-31-2009, 10:41 AM
#45
belomeclone Offline
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Posts: 222
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This Dolphin Build still has missing text glitches that need to be ironed out, and shouldn't be that hard considering they're just text.

Wario Land Shake It! and Kororinpa Marble Saga's Name Input Screen are good examples. Marble Saga uses the Wii's keyboard for text input.

Anyone have any settings that work better?
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05-31-2009, 03:05 PM
#46
LuisR14
Unregistered
 
(05-30-2009, 03:45 PM)Kikoshi Wrote:
(05-27-2009, 08:16 AM)sunshine Wrote:
(05-27-2009, 03:46 AM)batkiddo Wrote:
(05-27-2009, 03:22 AM)sunshine Wrote: Oh my God this "Load Textures" is an awesome new addition, I absolutely love it! I just messed around a little with it and it works perfect, you guys are doing a great job!

How did you get it to work i cantSad

With a magical trick Cool
lol, not really...it's easy, after you dump textures in the dump--> texture folder will appear another folder with a name something like "CHD42H" so you need to create a folder with this exact name in Load --> texture folder and there put the textures you modified. Wink
What if i don't have a folder like so?
you have to have run the game before checking if the folder is there Smile (making sure that the "Dump Textures" option is enabled Smile)
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05-31-2009, 05:51 PM
#47
DacoTaco Offline
His royal bitchness Tacoboy
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(05-30-2009, 04:36 AM)Chaemelion Wrote: Could you PLEASE fix the 32-bit download? I'm absolutely DYING to test it...
NVM, I just hit the download button like a hundred time and one finally worked XP
it always works in 1 shot for me
[Image: PeachSig.jpg]
[Image: 566286.png]
[Image: 2280403.png]
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06-04-2009, 11:03 PM (This post was last modified: 06-04-2009, 11:04 PM by darkshadw.)
#48
darkshadw Offline
I try to help as much as possible!
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Posts: 1,357
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Hey uh... u guys know how to fix the intro sound on SSBB?
It worked perfectly in previous versions, but i don't remember what versions :p

Sorry, I am not very good at english lol, but i try my best Big Grin

And u know guys.... U r the best!
New computer, I'm back!

[Image: ki2srl-4.png]
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06-06-2009, 07:31 PM
#49
3-S-E Offline
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Posts: 7
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Joined: Jun 2009
Wiimote options menu crashes when exiting through "apply"-button. I've noticed this behavior with this build an all other "newer" unofficial-nondev-builds...

Another point: Does anyone know, why the directX plugin cannot be chosen as graphics-plugin anymore?
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06-07-2009, 11:30 AM
#50
Fishaman_P
Unregistered
 
Hello, I am a big fan of Dolphin.

In 3089, Pokemon Battle Revolution had MAJOR text glitches. I have not tested the game in 3286 yet.

In Brawl on 3089 & 3286, (PAL, duh) about 85% of the time the game freezes when I try to start a brawl. Also, is there a Subspace Emissary fix? How about a Classic one? And why can't I back out of a menu without freezing? Answers would be appreciated!Big Grin
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