• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
« Previous 1 ... 4 5 6 7 8 Next »

Beyond Good&Evil New HD Remaster V0.2(All new high res Textures and new lighting)
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Beyond Good&Evil New HD Remaster V0.2(All new high res Textures and new lighting)
05-26-2016, 01:56 PM (This post was last modified: 06-04-2016, 08:33 AM by mcdgray129.)
#1
mcdgray129 Offline
Junior Member
**
Posts: 9
Threads: 1
Joined: May 2016
Video 
Whats up everyone.
So this is a mod i been working on in my spare time for Beyond Good&Evil for the GC.
Its still very early as i just recently started working on it.

But i have the first area and all characters from the first area fully done.
Im using the latest build of Ishiiruka Dolphin.

Im also using and optimizing this mod for the DX12 backend,
as it offers much better performance and allows me to use higher res textures.
The other backends can be used also but you need a beefy system to run them.

Features:
DX12 for higher res textures and better effects.
All New High Res Textures (about 10% complete)
New Lighting 1.1.
Bloom.
Per-Pixal Lighting
Phong Lighting.
High res Particle effects.
Bump Mapping
Tessellation
SSAO+SSGI
Gecko Widescreen Hack.


SCREENSHOTS V0.2:
[Image: J6bVpL6.png]
[Image: JzJPZ7U.png]
[Image: zssWj1j.png]
[Image: NJZkTNz.png]
[Image: THLjh0D.png]
[Image: KrR4mvV.png]
[Image: LSJEXjZ.png]
[Image: q6wV0gu.png]



SCREENSHOTS V0.1:

[Image: pYhUxEP.png]
[Image: LhSxok0.png]
[Image: SqMQz2Y.png]
[Image: Ty67HM1.png]
[Image: YS1VKnf.png]

VIDEOS:

V0.2








Download Link:

V0.2: https://mega.nz/#!hBEzlTiL!A-c3U05IbEuqJ3ihMZbgZ7WmGm1vlMx09_vuoIeFwJw


Please let me know what you think!.
Find
Reply
05-27-2016, 09:10 AM
#2
Lumbeeslayer Offline
Senior Member
****
Posts: 319
Threads: 33
Joined: Mar 2013
If you ask for a 16:9 AR Code on https://forums.dolphin-emu.org/Thread-unofficial-widescreen-development-topic-archive?pid=410179#pid410179 i'm sure someone would make one for you. That way you don't have to use Dolphin's Widescreen hack which causes objects not to appear.
Windows 10 Pro x64 | Core i9 9900K @ 5GHz | RTX 2080 Ti | 16GB DDR4-4200MHz
Find
Reply
05-27-2016, 02:57 PM
#3
mcdgray129 Offline
Junior Member
**
Posts: 9
Threads: 1
Joined: May 2016
(05-27-2016, 09:10 AM)Lumbeeslayer Wrote: If you ask for a 16:9 AR Code on https://forums.dolphin-emu.org/Thread-unofficial-widescreen-development-topic-archive?pid=410179#pid410179 i'm sure someone would make one for you. That way you don't have to use Dolphin's Widescreen hack which causes objects not to appear.

Thanks very much mate will do :-) .
Find
Reply
05-27-2016, 10:18 PM (This post was last modified: 05-27-2016, 10:19 PM by gamemasterplc.)
#4
gamemasterplc Offline
Above and Beyond
*******
Posts: 1,121
Threads: 7
Joined: Mar 2016
Try the Generic Widesccreen Gecko Code on page 31 of the Widescreen Development Topic and adding the code as a gecko code.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
Website Find
Reply
05-28-2016, 03:38 AM
#5
mcdgray129 Offline
Junior Member
**
Posts: 9
Threads: 1
Joined: May 2016
(05-27-2016, 10:18 PM)gamemasterplc Wrote: Try the Generic Widesccreen Gecko Code on page 31 of the Widescreen Development Topic and adding the code as a gecko code.

Thanks very much. Ill try it out :-) .
Find
Reply
06-17-2016, 01:10 AM
#6
formfactor Offline
Junior Member
**
Posts: 26
Threads: 3
Joined: Aug 2015
Wow man that looks great! Thanks for sharing!
Find
Reply
07-05-2016, 03:18 PM
#7
NeverExists Offline
Member
***
Posts: 55
Threads: 1
Joined: Jun 2016
This is really amazing man. I hope you are still working on this. there is definatly a huge improvement between v1 and v2.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode