Ok so I'm still getting stutter on occasion, and I've been unsuccessful in trying to minimize or eliminate it. Here's my setup:
Pentium G5600 (Dual Core 3.6ghz)
Nvidia GeForce 1060
8GB Ram
System Disk - 128GB SSD
ISO Disk - 5400rpm HDD
Windows 10 latest
Dolphin 5.x - latest beta (not dev) as of a few days ago
I've been trying to get MGS: Twin Snakes running without stutter, which *should* be doable with this hardware, but so far it's not working very well.
I have tried all of the following:
Async Ubershaders - in fact I've tried ALL the ubershaders options in various permutations.
Internal res between 1x - 3x (1080p-ish)
Moving the ISO to my SSD
D3D 11/12/OGL/Vulkan backends.
While different combinations of these settings have done a bit to improve or reduce stutter, it's still there. It seems to hit most heavily when Dolphin reads from the ISO, I don't think it's shader related.
For example, on the helipad near the starting area I will get little to no stutter if I'm just moving around, switching viewpoints, etc. However when a guard spots me and the "evasion" music starts, I'll get a ton of stutter when transitioning into that mode. I'm not sure exactly what's causing the stutter - guard spots me, radar switches off, guard shoots at me, other guards spawn in and pursue me - those are all the main actions that happen around the time of the stuttering. One of the biggest correlations is when I first get shot at. Trouble is, I don't know which component of that action is triggering the stutter - if it's the sound of the guard shooting, some kind of shader, or some other behind-the-scenes thing happening.
Is anyone else experiencing similar problems? Is it just my hardware? I didn't think I'd need more than a dual core CPU for this build because emulators tend to be largely single-threaded and all my research indicated that clock speed was more important than core count for pretty much every emulator below 7th Gen consoles.
The biggest helper so far seems to have been moving the ISO to my SSD, that cut down (but did not eliminate) the stutter considerably, but this begs the question of WHY. I have enough RAM for Dolphin to cache the entire ISO into RAM, so I would hope that aggressive prefetching was already being done, plus the fact that the original disc read speeds of the GCN are well short of the read speed of a 6gb/s SATA drive, so an emulated disc read shouldn't be the cause of a stutter?
Thanks in advance!
Pentium G5600 (Dual Core 3.6ghz)
Nvidia GeForce 1060
8GB Ram
System Disk - 128GB SSD
ISO Disk - 5400rpm HDD
Windows 10 latest
Dolphin 5.x - latest beta (not dev) as of a few days ago
I've been trying to get MGS: Twin Snakes running without stutter, which *should* be doable with this hardware, but so far it's not working very well.
I have tried all of the following:
Async Ubershaders - in fact I've tried ALL the ubershaders options in various permutations.
Internal res between 1x - 3x (1080p-ish)
Moving the ISO to my SSD
D3D 11/12/OGL/Vulkan backends.
While different combinations of these settings have done a bit to improve or reduce stutter, it's still there. It seems to hit most heavily when Dolphin reads from the ISO, I don't think it's shader related.
For example, on the helipad near the starting area I will get little to no stutter if I'm just moving around, switching viewpoints, etc. However when a guard spots me and the "evasion" music starts, I'll get a ton of stutter when transitioning into that mode. I'm not sure exactly what's causing the stutter - guard spots me, radar switches off, guard shoots at me, other guards spawn in and pursue me - those are all the main actions that happen around the time of the stuttering. One of the biggest correlations is when I first get shot at. Trouble is, I don't know which component of that action is triggering the stutter - if it's the sound of the guard shooting, some kind of shader, or some other behind-the-scenes thing happening.
Is anyone else experiencing similar problems? Is it just my hardware? I didn't think I'd need more than a dual core CPU for this build because emulators tend to be largely single-threaded and all my research indicated that clock speed was more important than core count for pretty much every emulator below 7th Gen consoles.
The biggest helper so far seems to have been moving the ISO to my SSD, that cut down (but did not eliminate) the stutter considerably, but this begs the question of WHY. I have enough RAM for Dolphin to cache the entire ISO into RAM, so I would hope that aggressive prefetching was already being done, plus the fact that the original disc read speeds of the GCN are well short of the read speed of a 6gb/s SATA drive, so an emulated disc read shouldn't be the cause of a stutter?
Thanks in advance!