Maylmilae Wrote:You can only get that kind of care and detail from a huge team of artists and designers working years and years on the game, and I would fewer zelda games of that quality, than annual or biannual mediocre games.
Any sufficiently developed procedurally generated world would have to have a team of artists and designers used as input. That's probably where many today fail; they try to rely too heavily on pure algorithms to generate output with only limited input. If you throw enough unique input to begin with, you can go pretty far using procedural generation. The problem is that you don't see companies putting creative people right there with the programmers to make sure everything comes out okay visually. But just because you or I haven't seen that yet doesn't mean it isn't possible.
Again, I really don't get the doubt when it comes to technology. It's not like we aren't currently training neural networks right now, today, to learn how to be creative (make music/art, even play video games automatically). I don't see why we couldn't harness that to make unique worlds that are interesting to gamers. If you don't believe that's possible, what do you honestly imagine are the limitations we can't surpass? I'm curious to know.
