[color=#000080]I totally agree with MayImilae about this, I absolutely wouldn't like a procedurally generated world, because the game will lose the magic the series has. Everything is thought and designed to surprise the player every time with new and unpredicted challenge, even just to reach the next dungeon. And then, each dungeon has his own particularity that will make it unique, not just random rooms and traps placed everywhere. And like she said, every time they are able to put elements of the previous games to make connections with the other games, just to show that everything is linked...
I'll highly prefer a long time of development, if they need it, to shape entirely the world and the dungeons (and please, I prefer fewer but bigger dungeons like before) rather than making it quick without this "magic"...[/color]
I'll highly prefer a long time of development, if they need it, to shape entirely the world and the dungeons (and please, I prefer fewer but bigger dungeons like before) rather than making it quick without this "magic"...[/color]
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