Admentus Wrote:Initially the discussion at hand was whatever the next Zelda game should be procedural generated
More specifically, whether the next open-world LoZ game should be procedurally generated. Keep in mind, Nintendo hates to repeat themselves when it comes to Zelda. BotW shook up the linear formula much more than any entry before it, but going with another open-world game for the next title probably isn't their style. Even though BotW's design won a lot of praise, Nintendo likes to be very creative and unpredictable with the franchise, so it'll be a while before we see the next open-world one. Just enough time for technology to improve if they wanted. Remember, it took us 30+ years to get BotW, gonna be some time before the next one

Admentus Wrote:The next Zelda might be comming out within the next three years for we know and I don't believe that within three years our Artificial Intelligence technology has improved so much that developers not need to design their own game worlds manually anymore. I don't that the Zelda thereafter should either. Perhaps somewhere around 2030? If our AI technology has proven to be sufficient intelligent, then sure.
I think you don't give Nintendo enough credit. If they wanted to, I'm sure they could come up with pleasing and convincing procedurally generated environments. They don't mess around with their art direction, and I'm fairly sure they'd never consider releasing anything substandard with respect to LoZ. They know their fanbase pretty well, and they're not like other companies that try to churn out so-called "AAA" titles on a schedule. If anything, Nintendo is probably the one company with a strong enough vision to make it work even with the limitations we have today.
