The team got the green light to work on a sequel after Ocarina of Time, but the condition was it had to be completed within roughly a year.
A lot of content actually got scrapped. Fishing was supposed to be added similar to Ocarina of Time (which was added in the 3DS remake) and probably some more dungeons (mostly likely the Moon section would be more fleshed out as a real dungeon). There could also have been a fourth day (which is only seen by completing the game as part of the ending cutscene).
Since the Ocarina of Time engine was reused the sequel could be made significantly faster since models and items for example could be reused while adding a few new ones.
Majora's Mask really is a great game, if not a bit too much underrated. I really love the game, through the lack of dungeons prevents it for me for reaching the best the series has to offer. Four dungeons ain't that much. You should see Majora's Mask as the Zelda game that is more about the side-missions and events surrounding them than following the main journey like most Zelda games.
A lot of content actually got scrapped. Fishing was supposed to be added similar to Ocarina of Time (which was added in the 3DS remake) and probably some more dungeons (mostly likely the Moon section would be more fleshed out as a real dungeon). There could also have been a fourth day (which is only seen by completing the game as part of the ending cutscene).
Since the Ocarina of Time engine was reused the sequel could be made significantly faster since models and items for example could be reused while adding a few new ones.
Majora's Mask really is a great game, if not a bit too much underrated. I really love the game, through the lack of dungeons prevents it for me for reaching the best the series has to offer. Four dungeons ain't that much. You should see Majora's Mask as the Zelda game that is more about the side-missions and events surrounding them than following the main journey like most Zelda games.
