Hi all. When rendering at a higher resolution (2x native, say), what's the best way to smooth out HUD and text elements that don't look right?
Thanks
Thanks
Best way to smooth HUD/text elements?
|
12-12-2012, 01:15 AM
Hi all. When rendering at a higher resolution (2x native, say), what's the best way to smooth out HUD and text elements that don't look right?
Thanks 12-12-2012, 02:27 AM
The easiest way, imo, is to dump the textures yourself and then edit them in a graphics program. Usually, you can vectorize a 2D image, scale it, and then rasterize it to get a bitmap image. Using something like Inkscape or Adobe Illustrator, it doesn't take much artistical skill. There are even program out there that can apply scaling filters like HQ2X or SuperEagle on images, so you could run your dumped texture through that.
Once you have the dumped textures and you've edited them, all you have to do is load them as custom textures. Then you'll see the images you edited show up in the game. 12-12-2012, 08:10 AM
Also, for some games, there are already high res texture packs available.
I've tried to upscale text for MarioKart before, but due to a lack of knowledge of what software I needed, and the fact that it's a unique font, I just ended up tracing letters. It was not worthy of even being used by me, let alone being released.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 16GB GPU: Radeon Vega 56 |
« Next Oldest | Next Newest »
|