I do apologize for asking what I am sure is an already answered question. I did my perquisite googling, and I couldn't find much more than anecdotal stuff. If there is a thread hashing out all the info already, then feel free to just post a link. I couldn't find it, so thus I am here
I have a modern system (filled out in my profile) with the highlights being an intel 6600k and a GTX 1080 on windows 10 x64.
If it matters, I don't have a 3d anything, I use a 60hz and 4k monitor, and I prefer to play with integer scaling rather than a fixed aspect ratio.
I was wondering, between d3d11, d3d12, vulkan, and opengl, which graphics plugin should I use?
Which would perform the best (and by how much)?
Which would be the most stable and the most accurate?
Thank you!
I have a modern system (filled out in my profile) with the highlights being an intel 6600k and a GTX 1080 on windows 10 x64.
If it matters, I don't have a 3d anything, I use a 60hz and 4k monitor, and I prefer to play with integer scaling rather than a fixed aspect ratio.
I was wondering, between d3d11, d3d12, vulkan, and opengl, which graphics plugin should I use?
Which would perform the best (and by how much)?
Which would be the most stable and the most accurate?
Thank you!