trying to figure out which compilation setting is the all round best for games, as far as i know it seems that Shader settings cant be added to each games ini.
most games i ran work fine on synchronous however for games like Tatsonoko vs Capcom i see a bit of a stutter due to the shaders i believe. and since i cant cofig that game specifically to use ubershaders i was wondering which setting is the best overall.
My Specs
Processor: 2.9GHz Intel Core i3-4130T (dual-core, 3MB cache)
Graphics: Nvidia GeForce GTX 860M (custom, 2GB GDDR5) (Equal to Nvidia GTX 750 TI)
Memory: 8GB DDR3 (1600Mhz)
most games i ran work fine on synchronous however for games like Tatsonoko vs Capcom i see a bit of a stutter due to the shaders i believe. and since i cant cofig that game specifically to use ubershaders i was wondering which setting is the best overall.
My Specs
Processor: 2.9GHz Intel Core i3-4130T (dual-core, 3MB cache)
Graphics: Nvidia GeForce GTX 860M (custom, 2GB GDDR5) (Equal to Nvidia GTX 750 TI)
Memory: 8GB DDR3 (1600Mhz)