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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Best settings for SMS when using OpenGL plugin
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Best settings for SMS when using OpenGL plugin
06-26-2010, 06:02 AM
#1
Nintendo64 Offline
Junior Member
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Posts: 27
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Joined: Feb 2010
I can't seem to get fullspeed on SMS with the OpenGL plugin. Can you guys tell me the best settings?
Main Rig:
CPU: Intel Core i7 3930k @3.2GHz
RAM: Kingston Hyper X DDR3 16GB @1600
GPU: Nvidia Geforce GTX 480
OS: Windows 7 Ultimate x64

My youtube:
http://www.youtube.com/user/Dopeboy175
I know I picked a stupid name, so please don't judge ^^
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06-26-2010, 10:38 AM (This post was last modified: 06-26-2010, 10:39 AM by RupeeClock.)
#2
RupeeClock Offline
Dolphin Enthusiast
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Posts: 445
Threads: 9
Joined: Dec 2009
Any particular reason for using OpenGL? Direct3D9 is much faster, and should be available if you just update your Direct3D.

Quote:[Windows]
-MS Visual C++ Runtime 2008 SP1: This fixes the "side by side" / "application config" & model errors
Microsoft VC++ 2008 SP1 Redist x86 - For 32bit Windows
Microsoft VC++ 2008 SP1 Redist x64 - For 64bit Windows

-The DirectX March 2009 Runtime: This fixes the plugin loading errors
Note: THIS MEANS UPDATE YOUR DIRECTX EVEN IF YOU HAVE THE VERSION 9.0c or 10 or 10.1!!!!!!
Microsoft DirectX Updater

You will need to use EFB copy to RAM for Sunshine to work properly, but the combination of OpenGL and EFB RAM is slow.
[Image: e33MT.gif]
[Image: 971934.png]
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06-26-2010, 01:02 PM
#3
shawnanastasio Offline
Dolphin's Mac Expert!
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Posts: 608
Threads: 54
Joined: Apr 2009
he he not for me. i got it to run at full speed on an imac: http://www.youtube.com/watch?v=itQZlVuj8NU

Checkout my latest project ( it is a program that downloads and compiles dolphin on mac and linux now): http://code.google.com/p/dolphin-emu-downloader (It's unofficial and maintained by me, not the dolphin dev team)
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