• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 ... 316 317 318 319 320

Best motioninjoy (PS3 controller) configuration?
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Best motioninjoy (PS3 controller) configuration?
07-23-2011, 07:01 AM (This post was last modified: 07-23-2011, 07:09 AM by ddl25.)
#1
ddl25 Offline
Junior Member
**
Posts: 20
Threads: 7
Joined: Jul 2011
I've spent a fair bit of time trying to get my PS3 controller to feel as close to a gamecube controller as possible, but everything I try just tends to be a little bit off. I've asked the folks at the Motioninjoy forums, but maybe this is a better question for those who use Dolphin.

Here's what I've tried:

1. PS3 mode- By default, the L2 and R2 buttons are on the same axis, which means they negate each other and can't be pressed simultaneously. To fix this, I simply leave everything default while turning off the sixaxis, moving L2 analog to the "slider" (reserved for motion control which I don't need) and moving R2 to the Z-axis+.

L2 works just fine in this way, but the problem with assigning R2 to the Z+ axis is that it gains a deadzone of about 50%, meaning that no input registers unless you press R2 halfway down- and because of this, half the analog range is missing as well. Assigning R2 to the dial (also for motion control) does nothing, because the dial is broken in the current motioninjoy version (0.6.0003). The "options" tab of motioninjoy is also broken in this version, meaning deadzone values can be changed, but the changes do not take any effect.

2. Custom configuration- map everything on the controller manually. This works very well, the shoulder button problem is fixed. but the custom configuration is crippled by making the controller's buttons "pressure sensitive", meaning they do not register presses unless you press them all the way down. This makes most games feel unresponsive.

3. Xbox 360 controller emulator - It has none of the issues I mentioned with the other methods- but it introduces another one. L2 and R2 cannot be pressed all the way down, using whatever function might be assigned to the gamecube controller's "click". This makes some games unplayable unless you assign the digital L+R to a separate button - which works, setting L digital (all the way pressed) to L1 on the controller, but obviously R1 is used for the gamecube's Z button.

The best idea I have right now is that there's some way to change the "click" threshold with the L+R buttons within dolphin, using the 360 controller emulator. The threshold value in the "GCpad config" is set at 90, and doesn't seem to change no matter how low I set it. Maybe that's not what that setting is for, I'm not entirely sure.

Obviously I'm very picky- I don't expect everyone to read all this bullshit but if you have a motioninjoy configuration that isn't full of all these issues please, post it.
Find
Reply
07-23-2011, 07:11 AM
#2
HawaiianPunch Offline
Posting Freak
*****
Posts: 878
Threads: 2
Joined: Apr 2011
This is what I use. I don't currently play any games with analog LR so that is why L and R analog are empty. I don't seem to have any problem with the pressure sensitive buttons though. The fact that the shoulder buttons are so different than a gamecube controller bothers me more.
[Image: 5964726201_ae218f4f26_b_d.jpg]
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
Find
Reply
07-23-2011, 07:19 AM (This post was last modified: 07-23-2011, 07:22 AM by ddl25.)
#3
ddl25 Offline
Junior Member
**
Posts: 20
Threads: 7
Joined: Jul 2011
I guess I kind of overlooked the idea of eliminating shoulder analog altogether.. To be honest though, I can only think of a few games that use it (Mario Sunshine, Melee, Brawl...?)

I can't really tell which physical buttons correspond to the numbers you're using, but I assume that you're using L2 and R2 to emulate a full, clicked-down L+R button press? It doesn't seem like too bad an idea, except for a handful of games. Thanks for the suggestion.

(07-23-2011, 07:11 AM)HawaiianPunch Wrote: I don't seem to have any problem with the pressure sensitive buttons though.

This only arises when using a custom profile, the bottom option on the MiJ profiles window with the dropdown list. It's been an ongoing problem but the developer doesn't seem to be working on it. You're using PS3 mode?
Find
Reply
07-23-2011, 07:31 AM
#4
HawaiianPunch Offline
Posting Freak
*****
Posts: 878
Threads: 2
Joined: Apr 2011
Yeah, I use PS3 mode. I don't have Sunshine (want it though) but I don't think Melee and Brawl use analog, it's just shield in or out. L2 and R2 are full button presses. I have a couple Gamecube games that use analog L and R but I haven't dumped them for Dolphin yet.
Main Laptop:
Dell XPS 17
i7 2720QM @ 2.2GHz
8GB DDR3 RAM
Nvidia GeForce GT 555M
Windows 7 64-bit
[Image: salsa.gif?noCache=1324617601]
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode