The website that told me what to do basically said that a bug in the game engine stopped the 8K and 16K textures being loaded even if there was enough headroom (everything the game would let me change was at maximum, yet my GPU was at 50% load, so there was the headroom), so I enabled the 8K textures. It also said that the 16K textures would load on a 2GB or greater card, but the difference wasn't visible in comparison with 8K textures, so there was no need to bother forcing them to be on.
Even with everything maxed out and forced 8K textures and maximum anisotropic filtering, my GPU still never reached 80% load while I had GPUz running.
So I did 'modify the game past its stock settings' but only because the adaptive 'never drop below 60FPS' code thought my GPU was worse than it was. The game even recommended I left MSAA off as it didn't think my GPU could handle it, which it did.
Even with everything maxed out and forced 8K textures and maximum anisotropic filtering, my GPU still never reached 80% load while I had GPUz running.
So I did 'modify the game past its stock settings' but only because the adaptive 'never drop below 60FPS' code thought my GPU was worse than it was. The game even recommended I left MSAA off as it didn't think my GPU could handle it, which it did.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 48GB
GPU: Radeon 7800 XT
CPU: AMD Ryzen 5900X
RAM: 48GB
GPU: Radeon 7800 XT