• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 588 589 590 591 592 ... 1198 Next »

Benchmarking to find bottleneck?
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Benchmarking to find bottleneck?
02-13-2014, 06:40 PM
#1
chinagreenelvis Offline
Junior Member
**
Posts: 27
Threads: 6
Joined: Aug 2011
My system specs:

GTX 580
i7 2600K @ 3.4 GHz
7500 rpm Seagate SATA 3.0 HDD (separate from system drive for game installations)
Onboard sound, Realtek drivers

I'm trying to figure out which of these things is holding Dolphin back; I'm getting stuttering in some games, some during cutscenes, some during gameplay. Super Smash Bros. Melee, for instance, has occasional hiccups but tends to stutter greatly at the beginning of every match. I noticed that by setting the audio to DSound, the stuttering was greatly reduced but not eliminated. I have a pretty rudimentary sound setup (onboard), but I can't imagine why the audio would be causing these issues.

At any rate, I'm looking for suggestions on appropriate testing software that I can use to see which parts of my system are living up to their potential. I'm particularly concerned about the hard drive speed.
Find
Reply
02-13-2014, 11:04 PM
#2
degasus Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 1,828
Threads: 10
Joined: May 2012
This isn't a benchmark, but it also affects lots of stuttering:
https://forums.dolphin-emu.org/Thread-green-notice-development-thread-testing-of-audio-latency-fix-branch

Cutscenes: It's likely shader compilation or texture decoder
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode