My clone is updated to provide fps benchmarking output from running a .dtm file. The code is here http://code.google.com/r/jpeterson57-dol...ource/list and the builds are here http://www.mediafire.com/?eta17d97uw4m4 , including a demo file in SOUE01.dtm.zip. (The builds depend on the Microsoft Visual C++ 2010 SP1 Redistributable Package.)
The purpose of benchmarking is to compare code changes that affect performance and to compare configurations and systems.
Example usage
Example output
The Wii demos are currently slightly different each run, they desync, even without rerecording, multithreading and idle skipping, but the playbacks are similar enough to provide a good benchmark.
The purpose of benchmarking is to compare code changes that affect performance and to compare configurations and systems.
Example usage
Code:
DolphinCLI.exe -b -v Direct3D9 -eSOUE01.dtm
DolphinCLI.exe -b -v Direct3D11 -eSOUE01.dtm
DolphinCLI.exe -b -v OpenGL -eSOUE01.dtm
Example output
Code:
Frames: 331
Seconds: 18.02
FPS: 18.37
Min FPS: 16.98
Max FPS: 23.26
The Wii demos are currently slightly different each run, they desync, even without rerecording, multithreading and idle skipping, but the playbacks are similar enough to provide a good benchmark.