These are apparently Table/Wave files for the Sound effects? in ZTP.
It is located inside the ZSC2Res ARC file, in a bin folder
CSW = Compressed Square Wave?
BCT = Binary CSW Table?
DWORD is defined as a big endian 32bit unsigned type
struct BCTFileHeader // The BCT File Header
{
DWORD num_sounds; //Number of sound effects
DWORD bits; //bits per sample
DWORD unknown; // ??
DWORD dummy; // ??
};
struct Sample
{
DWORD val0; // ??
DWORD val1; // ??
}
struct BCTFileData // The data of the file
{
Sample* samples = new Sample [num_sounds]; // Maybe this is samples?
DWORD* offsets = new DWORD [num_sounds];
std:tring* names = new std:tring [num_sounds];
};
It is located inside the ZSC2Res ARC file, in a bin folder
CSW = Compressed Square Wave?
BCT = Binary CSW Table?
DWORD is defined as a big endian 32bit unsigned type
struct BCTFileHeader // The BCT File Header
{
DWORD num_sounds; //Number of sound effects
DWORD bits; //bits per sample
DWORD unknown; // ??
DWORD dummy; // ??
};
struct Sample
{
DWORD val0; // ??
DWORD val1; // ??
}
struct BCTFileData // The data of the file
{
Sample* samples = new Sample [num_sounds]; // Maybe this is samples?
DWORD* offsets = new DWORD [num_sounds];
std:tring* names = new std:tring [num_sounds];
};
:: System Specs ::
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999