Battalion Wars 1 is one of the most demanding games i have found for Dolphin, and weirdly it is also a gamecube game. Using a Core i - 7 @ at 3,2 Ghz i am having 15 - 20 fps in scenes with a lot of trees - units (try the first mission for example) even when i use the best performance settings there are (efb to texture,1x efb scale, no antialiasing, etc.). It seems that there is some cpu bottleneck because no (gpu or general) settings i use can alter the result the slightest(except perhaps enabling xfb which makes trees flicker a lot and fps fluctuate in sync with the flickering, so i wouldn't count it) . There was a lot of talk about the Twilight Princess slowdowns, which weirdly are nothing compared to what happens in this game. And since no one have even talked about it up to this point i decided to put this into consideration and hopefully some dev can give some answers for what causes these extreme slowdowns. Maybe a solution to these slowdowns can help other games too , who knows....
Needing a core i7 at 6,4 ghz to run a gamecube game at 30fps with dolphin with the best performance settings seems just ... wrong, i don't know...
Needing a core i7 at 6,4 ghz to run a gamecube game at 30fps with dolphin with the best performance settings seems just ... wrong, i don't know...