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Batman Begins flickering widescreen borders.
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Batman Begins flickering widescreen borders.
12-27-2018, 05:50 AM
#1
drhycodan Offline
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The widescreen option in Batman Begins causes flickering between 4:3 and 16:9.  I made sure widescreen hack is off and aspect ratio set to auto. Happens with all backends.

 
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12-27-2018, 05:55 AM
#2
JosJuice Online
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Does it work if you set Dolphin's aspect ratio setting to 16:9?
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12-27-2018, 07:19 AM (This post was last modified: 12-27-2018, 07:21 AM by drhycodan.)
#3
drhycodan Offline
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Yes, forcing it to 16:9 works but I like it on auto to have the correct aspect ratio on games that don't support widescreen, which is about 95% of gamecube's library.
Auto works on other games that support widescreen like star fox adventures or burnout 2, don't know why batman begins is having this issue.
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12-27-2018, 07:25 AM
#4
JosJuice Online
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It's Dolphin's heuristic that's acting up, then. You'll have to wait for a fix.

Or you can force the aspect ratio to 16:9 for this game only by using the game INI system.
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12-27-2018, 07:31 AM
#5
drhycodan Offline
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Actually, I just retested burnout 2, and it has the flickering widescreen border too, but only in menu and replays. The frequency of a flicker is also longer, about once every 10 seconds in replays and 3 seconds in menu. I don't remember burnout 2 having this problem the last time I played.
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12-27-2018, 07:33 AM
#6
JMC47 Offline
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Yeah, the heuristic got busted when XFB copies were fed through the texture cache. It's worse now than before.
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