Hi guys, first time here, since I've got my new PC I love Dolphin, playing Mario Galaxy or Donkey Kong in full HD at 60 fps with a Wii remote is just great 
Games run great on my PC, it's a Core i7 2600K, AMD Radeon HD 6970 and 8GB ram, but I've got a problem when I enable DSP LLE under DSP Emulator Engine in Mario Galaxy 2.
I've got the .bin dsp files from a Gamecube, dsp_coef and dsp_rom placed in Dolphin\User\GC, am I doing it fine?
In Mario Galaxy 2 you need to use it in combination with xAudio2 to avoid music cuts and freezes after Grand Stars, when I activate it problems are solved but game performance is severely decreased, turning it almost unplayable. Fps decrease from 60 to around 50 - 55, but choppy sound and noises, I mostly noted it when many things are producing sounds at the same time, turns it unplayable, Mario moves slower and game is just not responsive.
I found a workaround using DSP HLE, with iTunes in the backround, selecting the correspondent audio track from the game OST with my iPhone, but it's not ellegant
Any help? Thanks!

Games run great on my PC, it's a Core i7 2600K, AMD Radeon HD 6970 and 8GB ram, but I've got a problem when I enable DSP LLE under DSP Emulator Engine in Mario Galaxy 2.
I've got the .bin dsp files from a Gamecube, dsp_coef and dsp_rom placed in Dolphin\User\GC, am I doing it fine?
In Mario Galaxy 2 you need to use it in combination with xAudio2 to avoid music cuts and freezes after Grand Stars, when I activate it problems are solved but game performance is severely decreased, turning it almost unplayable. Fps decrease from 60 to around 50 - 55, but choppy sound and noises, I mostly noted it when many things are producing sounds at the same time, turns it unplayable, Mario moves slower and game is just not responsive.
I found a workaround using DSP HLE, with iTunes in the backround, selecting the correspondent audio track from the game OST with my iPhone, but it's not ellegant

Any help? Thanks!