I posted screenshots from an actual Wii, the first shot looks more like the the game running on an actual Wii than the second does, the second shot looks darker than on the actual Wii, due to improper/inaccurate shading. The shaders are more accurate now than before, in case you don't know what is meant by accurate, in means it functions like it does on a real Wii now.
As for your problem outlined in your screenshots, it seems to be caused by this revision:
http://code.google.com/p/dolphin-emu/sou...ail?r=5465
It seems to only happen with Copy EFB -> Ram enabled, so the short term solution is to use Copy EFB -> Texture until the developer is able to fix it.
In regards to the op, try playing around with the color levels for your monitor and video hardware, also try adjusting some settings in Dolphin. Even though the first screen looks a bit brighter, it is still more accurate. The issue might be related to improper blending as I've mentioned before, if that is the case, the only thing you can do is use OGL for now until a DX10 or DX11 backend is coded for Dolphin..
As for your problem outlined in your screenshots, it seems to be caused by this revision:
http://code.google.com/p/dolphin-emu/sou...ail?r=5465
It seems to only happen with Copy EFB -> Ram enabled, so the short term solution is to use Copy EFB -> Texture until the developer is able to fix it.
In regards to the op, try playing around with the color levels for your monitor and video hardware, also try adjusting some settings in Dolphin. Even though the first screen looks a bit brighter, it is still more accurate. The issue might be related to improper blending as I've mentioned before, if that is the case, the only thing you can do is use OGL for now until a DX10 or DX11 backend is coded for Dolphin..