Hi all,
Im currently running the dolphin dev build from april 28th. I was trying out the vulkan backend etc and also noticed that some work was done on the core that allows some textures to display properly now! Here is my issue. If I run OpenGL the emulator seems fine but has that slight stutter even after it builds the shader cache. Totally playable though with no issues. If I use the DX11 backend the stuttering all but disappears but after a while the emulator start slowing down and I need to save state turn it off and then go right back into it and then it runs fine again for the same period of time. If this a memory leak with the emulator or something with dX? Is anyone else having this issue? My hardware is as follows: Core i5 3Ghz 8GB DDR4 Memory and 1050 ti. This slowdown occurred after about an hour playing mario party 4 and about 40 mins or so playing Galaxy 2.
Im currently running the dolphin dev build from april 28th. I was trying out the vulkan backend etc and also noticed that some work was done on the core that allows some textures to display properly now! Here is my issue. If I run OpenGL the emulator seems fine but has that slight stutter even after it builds the shader cache. Totally playable though with no issues. If I use the DX11 backend the stuttering all but disappears but after a while the emulator start slowing down and I need to save state turn it off and then go right back into it and then it runs fine again for the same period of time. If this a memory leak with the emulator or something with dX? Is anyone else having this issue? My hardware is as follows: Core i5 3Ghz 8GB DDR4 Memory and 1050 ti. This slowdown occurred after about an hour playing mario party 4 and about 40 mins or so playing Galaxy 2.