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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Audio synchronized with gameplay
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Audio synchronized with gameplay
03-19-2014, 01:43 PM (This post was last modified: 03-19-2014, 01:44 PM by Shonumi.)
#16
Shonumi Offline
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elsword, 4.0.2 doesn't have the recent changes that adjust the audio when not running fullspeed. The latest development builds do. 4.0.2 will stutter when not running fullspeed. The very latest builds won't. It may not sound as good to your ears as 3.0 when you can't run a game at fullspeed, but this really is the best solution.

Read the link MaJoR gave you, the old implementation of AX microcode HLE had tons of issues. The new implementation raised the issue of stuttering audio, but now that has been addressed as best as it can be without bringing back all of the old issues that plagued Dolphin for years.
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Messages In This Thread
Audio synchronized with gameplay - Ludis - 03-17-2014, 11:24 PM
RE: Audio synchronized with gameplay - Link_to_the_past - 03-17-2014, 11:39 PM
RE: Audio synchronized with gameplay - JMC47 - 03-18-2014, 06:59 AM
RE: Audio synchronized with gameplay - elsword - 03-18-2014, 04:44 PM
RE: Audio synchronized with gameplay - JMC47 - 03-18-2014, 06:40 PM
RE: Audio synchronized with gameplay - elsword - 03-18-2014, 06:52 PM
RE: Audio synchronized with gameplay - JMC47 - 03-18-2014, 07:20 PM
RE: Audio synchronized with gameplay - MayImilae - 03-18-2014, 07:22 PM
RE: Audio synchronized with gameplay - mbc07 - 03-19-2014, 03:15 AM
RE: Audio synchronized with gameplay - elsword - 03-19-2014, 11:17 AM
RE: Audio synchronized with gameplay - AnyOldName3 - 03-19-2014, 03:17 AM
RE: Audio synchronized with gameplay - Shonumi - 03-19-2014, 04:24 AM
RE: Audio synchronized with gameplay - JMC47 - 03-19-2014, 11:18 AM
RE: Audio synchronized with gameplay - rokclimb15 - 03-19-2014, 11:27 AM
RE: Audio synchronized with gameplay - MayImilae - 03-19-2014, 12:40 PM
RE: Audio synchronized with gameplay - Shonumi - 03-19-2014, 01:43 PM

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