I've been using Dolphin to run Project M 2.6b, a mod for Super Smash Bros. Brawl. I followed this guide to set it up, and it loads and works correctly.
However, I get quite a bit of audio stuttering when I play, no matter what audio and graphics settings I use. I know that the HLE rewrite requires the game to run at full speed/framerate to avoid audio problems, but according to Dolphin, it's running perfectly at 100% 60fps. I've tried every permutation of XAudio2/DSound/OpenAL + HLE/LLE I can see to do, and nothing works -- as soon as I get in-game, the stage music gets all stuttery. I have a relatively strong computer, too (check profile for specs).
Has anyone else had this problem, or might know why it is happening? I'm happy to post any logs that might be relevant.
(Pre-HLE-rewrite versions of Dolphin sound fine, except they crash on me every half hour or so... :/)
However, I get quite a bit of audio stuttering when I play, no matter what audio and graphics settings I use. I know that the HLE rewrite requires the game to run at full speed/framerate to avoid audio problems, but according to Dolphin, it's running perfectly at 100% 60fps. I've tried every permutation of XAudio2/DSound/OpenAL + HLE/LLE I can see to do, and nothing works -- as soon as I get in-game, the stage music gets all stuttery. I have a relatively strong computer, too (check profile for specs).
Has anyone else had this problem, or might know why it is happening? I'm happy to post any logs that might be relevant.
(Pre-HLE-rewrite versions of Dolphin sound fine, except they crash on me every half hour or so... :/)