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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Audio Stuttering
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Audio Stuttering
03-04-2014, 07:46 AM
#11
DJBarry004 Offline
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(03-04-2014, 07:43 AM)rokclimb15 Wrote:
(03-04-2014, 06:16 AM)DJBarry004 Wrote: Because LLE is very CPU demanding, and it seems that yours is pretty weak for the game (Zelda TP).

4670K isn't weak for LoZ: TP at all. It can handle LLE at stock clocks with some reduction in framerate. Not a 50% reduction though. 21-25 is realistic with LLE enabled at stock.

KHg8m3r's advice is good.

@OP, can you post screenshots showing your temps and clocks during gameplay to confirm you're not overheating and downclocking?

He has that one? I quit what I said then.
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03-09-2014, 03:00 AM
#12
Megidolaon Offline
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Thanks, I switched to HLE with 30 Latency and now the audio is great.
RAM is at 33% and CPU at 55%.

For Twilight Princes those are a bit higher. But with HLE I get consistent 30 fps even during battles (I know about the Hyrule Field issue though).

Btw, why are save states not compatible across DSP engines?
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03-09-2014, 03:45 AM
#13
JMC47 Offline
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"Why are save states not compatible across DSP engines?"

When I read this, I actually thought it was a fairly interesting question. So I brought it up on the IRC and got this response:

"DSP LLE saves registers, where as DSP HLE has no idea what values they're supposed to have."

The answer is simply that DSP LLE has more/different information to save than DSP HLE, thus if you were to load a savestate from a different DSP engine, bad things would happen.
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03-09-2014, 04:14 AM
#14
Megidolaon Offline
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Oh, thanks.
I have a different problem in Twilight Princess now.
I guess it was before already but I just didn't notice.
Large parts of the game have no music.
I looked up some video walkthrough and there should be music everywhere, instead I now have no music aside from the battle theme.
Does anyone know what could cause this?
Windows 7 Home Premium - 8 GB RAM - Intel i5 4670K - Nvidia Geforce 760 GT
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03-09-2014, 04:20 AM (This post was last modified: 03-09-2014, 04:20 AM by DJBarry004.)
#15
DJBarry004 Offline
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That´s because you´re using HLE instead of LLE. Switch to LLE Recompiler.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

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03-09-2014, 04:22 AM
#16
Megidolaon Offline
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So, I can only have one, smooth emulation OR music? WTF?
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03-09-2014, 04:25 AM
#17
DJBarry004 Offline
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(03-09-2014, 04:22 AM)Megidolaon Wrote: So, I can only have one, smooth emulation OR music? WTF?

LLE is more demanding than HLE, so severe slowdowns are normal. And this is not the only demanding game that needs LLE to run properly.
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03-09-2014, 04:34 AM
#18
JMC47 Offline
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Basically, HLE doesn't work well on Zelda ucode games yet. On 99% of games, HLE audio is just as good as LLE audio, but on certain games this is not true. Twilight Princess is one of those cases.
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03-09-2014, 05:19 AM
#19
Megidolaon Offline
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Ouch.
Well, not gonna continue anyway. But thanks, now at least stuff runs smoothly.
Windows 7 Home Premium - 8 GB RAM - Intel i5 4670K - Nvidia Geforce 760 GT
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03-09-2014, 01:05 PM
#20
rokclimb15 Offline
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(03-09-2014, 04:22 AM)Megidolaon Wrote: So, I can only have one, smooth emulation OR music? WTF?

There's a third option. You are fortunate enough to have the top-of-the-line CPU for Dolphin, but in order to maximize it, you must apply an aggressive overclock. Get yourself an aftermarket CPU cooler and thermal paste. Swap out, use the included Intel overclocking utility to do its thing, and you'll hit something north of 4 GHz. Your gameplay will be much smoother after that WITH LLE.
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