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Audio Stuttering using DSP-LLE?
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Audio Stuttering using DSP-LLE?
12-09-2012, 06:02 AM (This post was last modified: 12-09-2012, 06:02 AM by ExtremeDude2.)
#11
ExtremeDude2 Online
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I dont know why on earth you would use interpreter it should be the same as the other but much faster
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12-09-2012, 06:18 AM
#12
lordazura Offline
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(12-09-2012, 06:02 AM)ExtremeDude2 Wrote: I dont know why on earth you would use interpreter it should be the same as the other but much faster
As I said, the other one destroys the audio quality to a point where it is unbearable xD

Anyway I run at full speed with the interpreter so I am just happy to have the best sound quality.
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12-09-2012, 09:21 AM
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Quote: I run at full speed with the interpreter
Sure? Are you absolutely sure this is what is happening? I'd really double check your settings, as the JIT for the DSP is almost perfect, but about a million times faster than the interpreter. I don't see it as possible to get fullspeed with the interpreter on such a demanding game, even with your rig.
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12-09-2012, 12:32 PM
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(12-09-2012, 09:21 AM)AnyOldName3 Wrote:
Quote: I run at full speed with the interpreter
Sure? Are you absolutely sure this is what is happening? I'd really double check your settings, as the JIT for the DSP is almost perfect, but about a million times faster than the interpreter. I don't see it as possible to get fullspeed with the interpreter on such a demanding game, even with your rig.
I just tested it and got fullspeed on xenoblade ( not everywhere ) It seems there is some bug with interpreter it's very slow only when lle on thread is enabled...with it disabled its only about 20-30% slower then recomplier.
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12-09-2012, 10:09 PM
#15
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Oh, okay then. Either way, he shouldn't have any issues with the recompiler, and really this should be reported as a bug.
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