(12-09-2012, 04:00 AM)pauldacheez Wrote: Enabling LLE on Thread should fix this, since it sounds to me like Dolphin's emulating both the CPU and DSP on one CPU core, and even 4.7 GHz isn't fast enough to do that on one core.
Accurate Vbeam isn't enabled by default - in the game's properties, blue squares mean that the game will use whatever Dolphin's set to use for that setting, and checkmarks mean it's enabled and empty means it's disabled. Change Vbeam to a checkmark and Idle Skipping to an empty box if LLE on Thread doesn't help, but make both of them blue squares if LLE on Thread does help.
LLE Interpreter is only there for debug purposes - heck, as far as I know, the recompiler's perfect and the interpreter can be removed from the config screen.
Oh, and one last thing - your graphics card may not be getting out of idle mode properly. You'll either have to make a high-performance profile for Dolphin in your GPU drivers or increase the texture cache accuracy in Graphics > Hacks.
Didn't knew about the Square and Check thing in the setting, thanks for the hint

However, it still didn't fix the bad quality audio issue :S
According to MSi Afterburner, my video card goes out of idle mode properly. Performance is steady at 30 FPS.
Tried the LLE on Thread option with both properties configuration and the audio quality is still very bad (noisy).
I really don't understand why it is happening to me xD My computer should be strong enough to run it no problem...
Found a fix

Disabled Idle Skipping.
Enabled VBeam
Used LLE Interpreter (Recompiler appears to be the cause of the Bad Audio Quality i was getting)
Unchecked LLE on Thread (was causing some stutter after I were able to get high quality audio).
But most importantly, set the FPS limit back to AUTO. For some reason, setting it at 60 FPS (to get 30 FPS) also caused a really bad audio quality...
Is there a way to have an increased FPS while keeping audio quality in LLE mode?
