I dont know why on earth you would use interpreter it should be the same as the other but much faster
Audio Stuttering using DSP-LLE?
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12-09-2012, 06:18 AM
(12-09-2012, 06:02 AM)ExtremeDude2 Wrote: I dont know why on earth you would use interpreter it should be the same as the other but much fasterAs I said, the other one destroys the audio quality to a point where it is unbearable xD Anyway I run at full speed with the interpreter so I am just happy to have the best sound quality. 12-09-2012, 09:21 AM
Quote: I run at full speed with the interpreterSure? Are you absolutely sure this is what is happening? I'd really double check your settings, as the JIT for the DSP is almost perfect, but about a million times faster than the interpreter. I don't see it as possible to get fullspeed with the interpreter on such a demanding game, even with your rig.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 12-09-2012, 12:32 PM
(12-09-2012, 09:21 AM)AnyOldName3 Wrote:I just tested it and got fullspeed on xenoblade ( not everywhere ) It seems there is some bug with interpreter it's very slow only when lle on thread is enabled...with it disabled its only about 20-30% slower then recomplier.Quote: I run at full speed with the interpreterSure? Are you absolutely sure this is what is happening? I'd really double check your settings, as the JIT for the DSP is almost perfect, but about a million times faster than the interpreter. I don't see it as possible to get fullspeed with the interpreter on such a demanding game, even with your rig. 12-09-2012, 10:09 PM
Oh, okay then. Either way, he shouldn't have any issues with the recompiler, and really this should be reported as a bug.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT |
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