Just a suggestion (something that I came across, that other people might perhaps like as well):
Would it be possible to have an "Audio Playback" option where we can select which device is used for playback of audio during game?
This would have Dolphin play using the selected speakers / headphones instead of using the "default playback device" as designated by you in the Sound options of Windows.
An example would be in Windows Media Player in the Speaker properties where you have a drop down list that lets you select the audio device to be used during sound playback.
(Tools -> Options -> Devices -> Speakers, Properties -> Sound Playback -> "Select the Audio Device" dropdown box)
Another example being Windows Media Player Classic.
(View -> Options -> Playback, Output -> "Audio Renderer" dropdown box)
I came across this when I was trying to make my setup a little bit more elaborate: I wanted my music to be played over the surround (selected via WMPC's "Audio Renderer" option above), random PC games (separate monitor) to be played (thereby using the default playback device) with audio over the headphones, and Dolphin to be running fullscreen on the main monitor using a separate set of speakers for that room only.
So: 1: Game room with two screens (PC games on headphones, Dolphin Emulator on speakers)
2: Music on the house surround speakers (which isn't the problem. I'm just clarifying because I've seen similar variants of this question referring to music only, and the first thing people ask is "why?")
Would it be possible to have an "Audio Playback" option where we can select which device is used for playback of audio during game?
This would have Dolphin play using the selected speakers / headphones instead of using the "default playback device" as designated by you in the Sound options of Windows.
An example would be in Windows Media Player in the Speaker properties where you have a drop down list that lets you select the audio device to be used during sound playback.
(Tools -> Options -> Devices -> Speakers, Properties -> Sound Playback -> "Select the Audio Device" dropdown box)
Another example being Windows Media Player Classic.
(View -> Options -> Playback, Output -> "Audio Renderer" dropdown box)
I came across this when I was trying to make my setup a little bit more elaborate: I wanted my music to be played over the surround (selected via WMPC's "Audio Renderer" option above), random PC games (separate monitor) to be played (thereby using the default playback device) with audio over the headphones, and Dolphin to be running fullscreen on the main monitor using a separate set of speakers for that room only.
So: 1: Game room with two screens (PC games on headphones, Dolphin Emulator on speakers)
2: Music on the house surround speakers (which isn't the problem. I'm just clarifying because I've seen similar variants of this question referring to music only, and the first thing people ask is "why?")