I'm attempting to run LOTR The Third Age on my Samsung Galaxy S10e and I'm getting half-audio (confirmed the ISO has all the sounds on my PC), I'm getting some sounds but missing others. Already have attempted to change all DSP settings in the INI and checked all front-end options - no dice, still having not all audio output on either headphones or speakers. Any help is appreciated, I'd just love to have some of my childhood available for playing on-the-go.
Audio Issues
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12-25-2019, 05:06 PM
12-26-2019, 06:16 PM
12-27-2019, 05:04 AM
You both probably have the same issue that your devices aren't powerful enough to run the games at full speed. Nothing you can do.
12-27-2019, 06:10 AM
(12-27-2019, 05:04 AM)Helios Wrote: You both probably have the same issue that your devices aren't powerful enough to run the games at full speed. Nothing you can do. Oh, yeah I run it between 14 and 45 FPS and I did tweak a sync setting in the dolphin.ini to make it a bit more playable. Maybe you are right. Can you confirm the sound works on your device?
Sound only works as intended if the game runs at full speed. For the Gamecube and Wii, every game except for I think 2 or 3 games have defined, locked framerates. usually 30 or 60 for NTSC versions of a game.
12-27-2019, 02:06 PM
(12-27-2019, 09:23 AM)Helios Wrote: Sound only works as intended if the game runs at full speed. For the Gamecube and Wii, every game except for I think 2 or 3 games have defined, locked framerates. usually 30 or 60 for NTSC versions of a game. Thanks! But it is a bit weird because half I of Wellthe sounds do work. And I also have tried mario kart double dash and the sound does work perfect on low but playable FPS. |
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