Eternal Darkness used to load in an older SVN. Sorry, I can't remember the build #, it was a fairly early revision if I remember correctly. I don't believe you could get "in-game" but the menu screen would load and sound was working perfectly up to that point.
Audio in Dolphin
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06-20-2009, 02:39 PM
with the latest rev, zelda twilight princess (gc) and mario kart double dash has SOUND!!! AWESOME... though not THAT clear, but still, very very cool
06-20-2009, 02:39 PM
In unofficial SVN 3499, I now get the sound of Link's footsteps in The Legend of Zelda: Wind Waker.
My rig:
ASUS ROG G752VY-DH78K Windows 10 x64 (Build 1511) Intel Core i7 6820HK 2.7GHz (8MB cache, up to 3.60GHz) Nvidia GeForce GTX 980m 8GB GDDR5 64GB DDR4 RAM 06-20-2009, 06:12 PM
06-20-2009, 06:16 PM
What about other Mario games like SMG and SMS, did it change something ( sorry I can't check right now don't have the time and proper computer )
Motherboard: Asus P6T
Processor: [color=#FF0000]Intel Core i7 @ 3,2 Ghz (D0)[/color] ( not much but I'm fine with it ) CPU Cooler: Scythe Mugen 2 Memory: OCZ 12800 6 Gb DDR 3 Graphics card: [color=#FF0000]2 Vapor-X Radeon 4890[/color] | 870/1050 | Storage: 2 Seagete Baraccuda 500 Gb Case: Antec 900 06-20-2009, 06:20 PM
06-21-2009, 03:59 AM
Just looking at the latest SVNs, I see that the devs are doing things with MusicMod again, why? What's the point of MusicMod when the HLE DSP is actually showing progress? Why waste time adding in some stupid hack again when there could be more done making the real thing work?
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