Enable it, it's pretty obvious
Audio in Dolphin
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07-06-2009, 03:20 AM
07-06-2009, 08:04 PM
I think HLE plugin is enough, don't you think? If you want, you can create any plugin like Falcon4ever made nJoy
07-08-2009, 01:08 AM
(03-25-2009, 12:09 AM)nosound97 Wrote:(03-24-2009, 08:01 PM)FloW3184 Wrote: disable the idle-skipping option. We all know your name..
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Antec 902 V3 Back Steel Case Corsair DDR3 Ram 8GB AMD FX-8150[/color] Problem? [color=#00BFFF]Gigabyte GA-9900FXA--UD3 Motherboard Windows 7 Ultimate x64 bit 320Gb HD 1 TB HD Zalman CNPS9900 CPU Cooler Corsair AX750W Power Supply 24" Asus 1920x1080 LCD Monitor (HDMI) 17" Dell 1280x1024 LCD Monitor (VGA) Evga GTX 460 OC 830Mhz (Overclocked Factory Overclock) Logitech G930 Wireless Headset[/color] 07-09-2009, 04:48 AM
Is it just me, or are panning and volume reversed? I notice that sounds that are supposed to play softer in the game tend to end up on my right speaker, while louder sounds end up on the left. This happens across multiple games. Is it just coincidence? The panning certainly isn't right either. ^_^
Also, Wii games are supposed to work in Mono, Stereo, or Surround mode based on a firmware setting, but since we can't get to the settings in WiiOS, there's no way to select that setting within Dolphin. Is there a workaround of some sort? (I know that surround itself isn't going to happen for a while, if ever, but the Mono setting would be nice to have.) Could it be possible that a bizzare value here is causing issues in some games?
The only good zombie is a live zombie.
07-10-2009, 05:42 AM
As you may know, sound is going under major development right now, and as Ector himself said "it's not easy stuff". So the team may take a while to decipher all the sound settings (volume, pan, etc). However, when they do it, probably won't be so hard to implement mono, stereo or sorround mode.
Rig *Corei5 3570K *Nvidia 9800GT 1GB DDR3 *Motherboard Asus P8H77M-PRO *Win7 x64 *RAM 8GB DDR3(1600) 07-10-2009, 07:39 AM
Gotta update the post with more information and new games with working sound =)
07-12-2009, 01:30 AM
(This post was last modified: 07-12-2009, 01:34 AM by Xtreme2damax.)
Great job on the audio in Zelda/Mario ector, it sounds much better now and is more audible than before.
A couple minor things: Still no music on the intro/title screens of Windwaker and Twilight Princess (Not really a biggie). In some instances the music in Windwaker is too low, it's rare and seems to only occurred when I was on Windfall island Windwaker instrument sound is somewhat incorrect. Other than that fantastic job. I am not complaining, I thought I would just point these small issues out. I see that you are trying hard to get this working correctly, and your efforts are not under appreciated. I am just surprised all of this is actually being done with little to no documentation of the DSP hardware. |
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